
As promised, following our Developer Diary highlighting some of the biggest changes coming to Badassgard, we're now sharing the full changelog for The Brass Factory Demo Update.
Check out the complete list of changes, improvements, balance adjustments, and fixes below!
If you have any questions about the update, feel free to leave a comment or reach out to us directly through our Discord server.
New Stage - Svartalfheim, The Brass Factory” Added
Wretched Rest removed collision on small objects that impairs movement
Wretched Rest blocked all walls and ceilings to stop vikings jumping over stages
Wretched Rest changed attack patterns of Giant Wisp Mass
Removed attack Soul Strike
Bug now apply melee damage buffs
Also gives movement speed buffs
Wretched Rest Changed totem buff effects on Victorious Loser boss fight
Removed buff effect: decrease damage taken
Added buff effect: Increase movement speed and damage dealt
Increased buffable targets 3 → 20
Wretched Rest added new enemies that fire Soul Strike
Wretched Rest added new enemies that charges at vikings
Forgotten Temple added more clearer visual on breakable walls
Forgotten Temple Powder Barrel now explode after a small delay indicated by AoE timer
Tutorial changed design of the entrance
Tutorial layout has been fully renewed
Increased the difficulty score scaling per stage progression
OPart 8-Pounder effects changed
Before: Set maximum ammunition to 1
After: Fire all the ammunition in the magazine in one shot
Added: Deal additional damage proportionate to how much ammunition is loaded
Mircale Tyr Sacred Bargain skill effect changed
Before: Decrease movement speed by 50%
After: Increased damage received by 20%
Stat Shotgun will now fire the same number of ammunition as number of barrels attached
Forgotten Temple Magnusson The Blasphemer boss changed jump frequency and speed to increase
Discharge status effect renewed
Before: if attacked after being under discharge status, create area of effect lightning damage
After:
Discharge status can now stack up to a maximum of 20. Higher the stacks are, more area of effect damage is dealt.
Area of effect will be scaled proportionate to the size of the enemy
Shrine reworded the effects to be more direct and precise, making it easier to understand
Readjusted coin drop rates from enemies
Veiled Sanctuary added Wheel of Judgement which can be used by spending Stardust to randomize ammo sets before the start of runs
When switching ammo sets, inactive Ammo Sets Now Automatically Reload at half of the normal reload time
increased durability of most objects (such as machines in the store)
Surstömming food buff no longer destroy interactive objects
Same OParts no longer stack towards meeting set effect requirements
Decreased chance to receive Divine grade OParts in chests and stores
Improved shot impact visual on environment
Added visual effects when a boss enters the stunned state
Added SFX when enemies are shattered into pieces
Updated lore entries for the Monolith of Lore
Added the ability to truly pause the game with ESC (single-player only)
Changed the Bell of the Moment reward from Coins → Tokens
The number of Tokens rewarded increases based on the number of dungeon modules explored.
Added a DPS Test Dummy to the module after boss encounters
Added the Archive of Severed, where players can view in-game information and combat records
Added a system that allows certain enemies to spawn with randomized equipment
Removed the Mark of Yggdrasil object
Rebalanced existing OParts and added new OParts
Added Brass Factory gear in Hero's cabinet
Reworked Enemy Spawn & Wave conditions