Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
BadassgardNewsBadassgard: The Brass Factory Demo Update — Full Changelog
Game update

Badassgard: The Brass Factory Demo Update — Full Changelog

Badassgard · published 30 Sep 2026, 13:59 UTC

All newsPlayers around this dateRead on Steam

The new demo arrives in less than 24 hours!

As promised, following our Developer Diary highlighting some of the biggest changes coming to Badassgard, we're now sharing the full changelog for The Brass Factory Demo Update.

Check out the complete list of changes, improvements, balance adjustments, and fixes below!

If you have any questions about the update, feel free to leave a comment or reach out to us directly through our Discord server.

Dungeon & Combat

  • New Stage - Svartalfheim, The Brass Factory” Added

  • Wretched Rest removed collision on small objects that impairs movement

  • Wretched Rest blocked all walls and ceilings to stop vikings jumping over stages

  • Wretched Rest changed attack patterns of Giant Wisp Mass

    • Removed attack Soul Strike 

    • Bug now apply melee damage buffs

    • Also gives movement speed buffs

  • Wretched Rest Changed totem buff effects on Victorious Loser boss fight

    • Removed buff effect: decrease damage taken

    • Added buff effect: Increase movement speed and damage dealt

    • Increased buffable targets 3 → 20

  • Wretched Rest added new enemies that fire Soul Strike

  • Wretched Rest added new enemies that charges at vikings

  • Forgotten Temple added more clearer visual on breakable walls

  • Forgotten Temple Powder Barrel now explode after a small delay indicated by AoE timer

  • Tutorial changed design of the entrance

  • Tutorial layout has been fully renewed

Balance/OParts

  • Increased the difficulty score scaling per stage progression

  • OPart 8-Pounder effects changed

    • Before: Set maximum ammunition to 1

    • After: Fire all the ammunition in the magazine in one shot

    • Added: Deal additional damage proportionate to how much ammunition is loaded

  • Mircale Tyr Sacred Bargain skill effect changed

    • Before: Decrease movement speed by 50%

    • After: Increased damage received by 20%

  • Stat Shotgun will now fire the same number of ammunition as number of barrels attached

  • Forgotten Temple Magnusson The Blasphemer boss changed jump frequency and speed to increase

  • Discharge status effect renewed

    • Before: if attacked after being under discharge status, create area of effect lightning damage

    • After: 

      • Discharge status can now stack up to a maximum of 20. Higher the stacks are, more area of effect damage is dealt.

      • Area of effect will be scaled proportionate to the size of the enemy

  • Shrine reworded the effects to be more direct and precise, making it easier to understand

  • Readjusted coin drop rates from enemies

System

  • Veiled Sanctuary added Wheel of Judgement which can be used by spending Stardust to randomize ammo sets before the start of runs

  • When switching ammo sets, inactive Ammo Sets Now Automatically Reload at half of the normal reload time

  • increased durability of most objects (such as machines in the store)

  • Surstömming food buff no longer destroy interactive objects

  • Same OParts no longer stack towards meeting set effect requirements

  • Decreased chance to receive Divine grade OParts in chests and stores

  • Improved shot impact visual on environment 

  • Added visual effects when a boss enters the stunned state

  • Added SFX when enemies are shattered into pieces

  • Updated lore entries for the Monolith of Lore

  • Added the ability to truly pause the game with ESC (single-player only)

  • Changed the Bell of the Moment reward from Coins → Tokens

    • The number of Tokens rewarded increases based on the number of dungeon modules explored.

  • Added a DPS Test Dummy to the module after boss encounters

  • Added the Archive of Severed, where players can view in-game information and combat records

  • Added a system that allows certain enemies to spawn with randomized equipment

  • Removed the Mark of Yggdrasil object

  • Rebalanced existing OParts and added new OParts

  • Added Brass Factory gear in Hero's cabinet

  • Reworked Enemy Spawn & Wave conditions

UI/UX

  • Added a system that allows players to change the order and combination of Ammo Sets in Hero Info

  • Added the ability to dismantle OParts from all OParts list UIs

  • Added scrolling functionality to the Monolith of Lore

  • Table of Bifrost now displays buff information when approaching food

  • Adjusted Table of Bifrost costs to scale based on level

  • Updated sorting options in the OParts list UI

    • The game now remembers the last selected sorting option

    • Added ascending/descending sorting options

  • Added information pop-ups explaining each currency in UIs where currencies are displayed

  • Changed the color of the player's damage area indicator to better distinguish it from enemy damage areas

  • Added an Inspect function to certain key objects

  • Added additional tutorial text for lobby/store objects

Bug Fix

Stat

  • Fixed an issue where Life Steal triggered when destroying objects

  • Fixed an issue where Life Steal triggered while at maximum HP

  • Fixed an issue where Life Steal did not trigger when defeating enemies

  • Fixed an issue where Tyr's Max HP % effects were calculated incorrectly, resulting in more HP than intended

  • Fixed an issue where Extra Hit Chance was calculated per projectile instead of per shot


Ammo

  • Fixed an issue where the AoE damage radius of certain Projectile Types did not scale with projectile size

  • Fixed an issue where Ricochet projectiles could occasionally pass through doors and destroy objects in adjacent modules

  • Fixed an issue where Demon Core projectiles had abnormally high impact

  • Fixed an issue where the AoE damage of Demon Core and Drone projectiles dealt the same amount of damage regardless of Pellet Count

  • Fixed an issue where Projectile Types with AoE damage ignored their effective range


System

  • Fixed an issue where destroying certain interactive objects would not trigger events such as currency drops or debuffs

  • Fixed an issue where destroying an interactive object while interacting with it would leave the UI open and lock player controls

  • Fixed an issue where purchasing food from the Table of Bifrost during certain actions could lock player controls

  • Fixed an issue where using a potion while knocked down could lock the character

  • Fixed an issue where using an emote while reloading could occasionally lock the character

  • Fixed an issue where Odin's Metamorphosis would not end after its duration expired

  • Fixed an issue where skills could occasionally become unusable after Odin's Metamorphosis expired

  • Fixed an issue where using HYMDAL after defeating a boss but before the pop-up appeared could lock player controls

  • Added missing SFX to certain parts of the Tutorial


UI

  • Fixed an issue where the amount of Coins obtained from the Hobo’s Bag OPart was displayed incorrectly

  • Fixed an issue where effect descriptions were missing from the text of certain Shell Types

  • Fixed an issue where the final score displayed decimal places at the end of a dungeon

  • Fixed an issue where the input indicator for Ammo Swap would occasionally disappear

  • Fixed an issue where the top and bottom UI elements were misaligned when playing at a 16:10 aspect ratio

  • Fixed an issue where melee attacks against the environment caused hit effects to appear inside environmental objects

More from Badassgard

Other announcements

All news
Game update7 Oct 2026Badassgard: The Brass Factory Hotfix — Changelog (v0.2.8)Based on recent feedback about some enemies feeling too tanky, we're introducing a temporary balance adjustment while we work on a broader rework of the difficulty system. This hotfix also includes several fixes for recently reported bugs. Patch List Balancing / OParts · The Brass Factory Dark Elf Hound Dog stat fix · Reduced HP by 50%, Impact by 50% · Reduced how much HP gets increased during…Community6 Oct 2026Badassgard Partners with RED BRICK HOUSE for Global PublishingHello, Vikings! Today, we have some exciting news to share! RED BRICK HOUSE is joining us as the global publisher of Badassgard! As Badassgard continues to grow through development, testing, and your valuable feedback, we realized we needed the right partner in shotgun barrels to help take the game to new heights and reach even more players around the world. That partner is RED BRICK HOUSE , a…In-game event1 Oct 2026Badassgard: The Brass Factory Demo UpdateTHE NEW BADASSGARD DEMO IS LIVE! Vikings, the wait is over! The Badassgard: The Brass Factory Demo Update is now LIVE on Steam! 🔥 Explore the brand-new Brass Factory , face new enemies and deadly hazards, experiment with updated OParts and builds, and experience improvements shaped by your feedback from Closed Alpha Test #2. A huge thank you to everyone who helped us make Badassgard better. No…