We're Piper Studios, and this is the home for Maze Builder TD on Steam. Whether you grew up playing Wintermaul or just love finding a better tower-defense strategy, welcome aboard.
https://www.youtube.com/watch?v=3OBtrpqggkw
In Maze Builder TD, towers are both weapons and walls. Place them to shape the enemy route, build longer corridors, and make every stretch of your maze count. Combine fire, ice, lightning, splash damage, and armor shred to handle enemies with different strengths and weaknesses.
Then comes the difficult choice: spend your gold on the defense you need now, or invest in income for the waves ahead? Permanent Mastery trees, escalating endless waves, and difficulty-based leaderboards give you more ways to refine your approach.
Development screenshots; visuals and balance may change before release.
Elemental defenses against a late-game boss

Build your maze while investing in future income

Shape your progression through Masteries

This hub is a place to ask questions, suggest ideas, and discuss maze layouts and tower combinations. If you have access to a development build, you can also share feedback and report issues in Discussions.
To kick things off: do you prefer a long winding maze, a compact damage zone, or an economy-first strategy that pays off later? Tell us what you would try.
Maze Builder TD is currently in development, with a planned release in March 2027. Visit the store page for the current feature overview and roadmap, and wishlist the game if you would like a notification when it launches.
Visit the store page and wishlist Maze Builder TD
Join the Steam discussions
Join our Discord
Thanks for being here at the beginning.
— Piper Studios