FROG IN THE HOLE! Playtest · published
Thanks for all the feedback in the past 2 days :)
Enjoy: Better building, realistic slippery surfaces, new audio settings, x5 better performance with 100,000 frogs, and more!
Detailed Changelog:
FEATURES
- Slippery surfaces like GreasyMossWall now affect player movement
- Building got a new hand animation
- As requested, you can set the max frog limit in the settings, up to 100,000!
- This News panel :))
PERFORMANCE
- Loading a save with many frogs is MUCH faster
- Frogs use a new LOD system
- VRAM down from 3GB to 500MB
CHANGES
- The sacrifice ding is local to the hole, and has its own slider in the audio settings
- Building keeps your rotation, even after switching items
- Autosaving keeps a backup, so a crash mid-save no longer breaks
- Saves are versioned and keep working across updates. Worlds from v0.1.3 count as "unknown", which is right: versioning starts here
- ControlTips (bottom left) are easier to read
FIXES
- Frogs stayed floating when you deconstructed the object beneath them
- Buying an item caused a frame hitch
- Dying froze all frogs
- Spelling: conveyer -> conveyor, canon -> cannon