
And we've also just released a new Demo build, with a ton of changes since the open playtest.
Check out the full patch notes below.
New Machine - Added 1 new early game machine and 1 corresponding new item
Starting Perks - Added 2 Starting Perks, designed for challenge runs
Equip mode - for selectable items, allowing tools to be quickly used on multiple items (Credit to @AdrianNumbers for the original idea)
Toolbox - a new item that can store tools, including the blue and red labelers. Pressing keys 1 through 9 equips the corresponding tool. The Toolbox can be bought from Dr. Jackson after day 14
The Bottle Printer can now be upgraded with electronic parts to unlock the normal bottle printer and the large bottle printer
The Vacuum Robot can now be upgraded with a Common Electronic to unlock a built-in incinerator feature. When turned on, the robot consumes double the normal power but destroys the feces in its storage after cleanup
Multi-item selection: drag to create a selection box (bright white) and move multiple items at once. Multi-selected items can be used together on a target item, and can be placed accurately when moving within the same inventory. Hold Shift while dragging to enable precise placement into a different inventory
Sorting: Right-clicking on a grid inventory now opens a contextual menu that lets the player sort items
Save Discovery: added a "Discover" button to the load game interface, allowing players to see and load manually added saves from another player
Players can now open and preview containers and machines before buying them
Players on non-16:9 monitors playing in Full Screen mode can now dock various UI elements onto the black bars
Dragged items can now be rotated and flipped using mouse wheel up, mouse wheel down, and middle click
Dragging a battery onto another battery will swap them if both are owned. Desequencer crypto modules can be swapped the same way
Pressing the "Delete" key while hovering over an owned item in the store now sends it to the trash bin
Container items such as the Storage Bay can now also be double-clicked to close
Pressing the Escape key now closes the most recently used GameItem window or PaperUI first, with a consistent order across both
Increased the cap on how many inventory windows can be open at once from 10 to 25
Item windows now hide during customer examine and shooting modes, and return untouched afterward
Using a scanner on an item now brings the scanner's panel to the front, even if it was already open behind an item window
The Advanced Turbo-Booster's sprite is now color coded by its status
Container window names now match the custom name given by the Blue Labeler, if one has been set
Nightly logs and reports now persist after reloading a save
Quick-dialing a contact from the phone book now connects instantly when the contact will answer, and skips the greeting dialog
The game now limits its frame rate to 10 FPS while minimized; added a setting to disable this
Added settings to instantly dismiss a customer, instantly dismiss a customer and call the next one, and instantly call Security
Winning lottery tickets can now be redeemed immediately
Pouring wine into a liquid container now produces a new Wine Extract liquid, which changes the color of the liquid
Premium Spring Water now has the Water tag, but non-Upper Level customers and tourists will not accept it
Water containers now count as water goods only while holding liquid, and as household goods when empty. Market events now correctly reprice both the liquid and the container itself
The water pitcher is now also classified as a Household Item
Improved pricing consistency for containers that hold goods, such as a case of beers
Some T3 buyers from the display case now scale their budget
Adjusted how bargaining affects customer budgets
The Thief's stock now scales with Black Market reputation
The underground exchange for the smuggler bay now takes priority over the temporary exchange deal, and the Underground Exchange Directive has been updated to cause less confusion
After unlocking Power Hijack, the power service no longer appears in the End of Day UI and is always active
Mouse Traps can now be stored in bags
Improved the dialog system when using the manual dialog advance setting
Skip Intro mode now starts with the Immunivax guide and grants the topical bandage that the tutorial's after-hours visit normally provides
Gene Scanner allele colors in the animal tooltip now respect stat direction. A low Hunger Rate roll shows green and a high one shows red, instead of the reverse
Supply and Science keycards and desequencer chips will no longer be stocked by anyone, since there are currently no supply crates for them in the game. They have been shelved to avoid confusion
Fanta has been renamed to Phanta to avoid trademark infringement
Minor UI improvements
Animal Cage rework
Durability wear now scales with the size of the living animals inside. Dead animals, cage equipment, and other stored items cause no wear
Each ingot size upgrade now also adds 20 maximum durability and 20 current durability
Repairing with scrap now restores 50% of maximum durability instead of a flat 50 points
Machines can no longer be placed inside, except for cage equipment such as the Vacuum Robot and feed dispenser
Starting perk balance
Model Citizen: credit bonus from reporting criminal customers increased from 20% to 50% (buff)
Intimidating: evidence generation reduction increased from 25% to 33%, and starting point cost reduced from 3 to 2 (buff)
Addiction perks: trading penalty increased from 5% to 8%
Addiction perks: players now start with one item related to their addiction. Withdrawal now begins immediately, and players can choose to consume the starting item or save it for later
Gambling Addiction: scratch tickets are now bought automatically as well, including a stack of scratch tickets when possible
The UV filter can no longer be used on unowned items.
Additional performance improvements: save files are now smaller and faster to save and load, and late-game sleep time is shorter.
The Security Supply Crate has been buffed.
Items & ownership
Fixed multiple bugs that allowed certain non-owned items to be used as if they were owned, such as using non-owned scrap metal to upgrade an Animal Cage
Owned items can no longer be inserted into non-owned containers
Fixed a bug where item features such as Tourist Tax could persist on an item and be used to sell it to other customers with the bonus still applied
Fixed a bug where some item features related to events were removed when left on the back counter
Fixed a bug where items produced at after-hours locations teleported into store inventories
Fixed a bug where the flashlight passive effect for scavenging still applied while the item was left back at the store
Fixed a bug where transferring between two perfume bottles of the same type destroyed the emptied bottle without carrying over its remaining value
Fixed a bug where combining two livestock serums to transfer doses also wasted an extra dose from the source serum
Fixed a bug where a used or working desequencer could be inserted into another desequencer's chip slot, where it would act as a keycard chip
Once the Scav Scanner is fully upgraded, it is no longer possible to waste additional electronic parts on it
Aug no longer causes a reputation loss when the player offers them mislabeled items.
Fixed the Powerbloc not charging adjacent batteries and machines on the first night after power is turned on or Powerline Hijack is purchased.
Only owned items can now be equipped.
The security officer's sentence is now decided when they arrive, not when the case closes, so a record lowered into fine territory by the fixer or by nightly decay no longer results in an arrest.
The security officer now visits on the morning right after the investigation completes, instead of waiting an extra day.
Dialing with the numeric keypad now plays the button sound and shows the pressed button, the same as clicking.
The phone's End button now resets the status to Ready and stops the ringing and dial tones.
Closing the phone with Esc now hangs up properly, so reopening it no longer shows a stale or cut-off conversation.
Closing the phone while it is ringing now stops the ringing sound.
The negotiation panel no longer keeps showing the previous customer's item name when a new customer arrives.
Scavenging wound chances now show the flashlight bonus on arrival at the dumping grounds instead of after the first search, and tools left on the ground now count as within reach.
Trading & economy
Fixed a bug where items inside a sold container were counted at the wrong price. Premium and discount buyers no longer apply their modifier twice to boxed contents, and items donated to the trade board official in a container now count their full value toward the bribe
Fixed a bug that allowed barter offer items to be carried over to another customer with the right timing
Buy-side and sell-side bargains no longer affect reputation gains in the opposite trade direction. The bargain panel now shows a per-direction reputation multiplier
Fixed a bug where the convict reward modifier was not applied correctly
Fixed a bug where having the exact amount of credits needed for the information trader or for bribing would register as insufficient funds
Fixed a bug where the Diplomatic perk also amplified reputation losses
Fixed a bug with the addiction perks where consuming the addiction-related substance did not immediately update the trade modifier for the current customer
Customers & NPCs
Fixed a bug where a customer would sometimes not leave after the store closed
Appraisal customers now leave automatically once their business is done
Fixed a bug where a customer would confront the player about an incorrect water quality label on an empty liquid container
Fixed a bug where interrupting a confrontation with a customer while dialog was playing would end the confrontation incorrectly
Fixed a bug where the butcher and other customers would sometimes leave a shadow behind after being reported
Fixed a bug where the faction of a returning chemical feedback client was not transferred correctly
Fixed a bug where Dr. Jackson would lose his stock if you left the store too quickly
Fixed a bug where Dr. Jackson could offer duplicates of unique items you already owned if they were stored on the Back Counter
Fixed a bug where Dr. Jackson would still offer the aug scanner after Security declared the aug threat over
Fixed a bug where Sawyer would not give the Underground Exchange Directive if the Sawyer's Crew starting perk was taken without skip intro mode enabled
Arresting Odin after calling him for a delivery now correctly crosses him off the wanted poster
Fixed a bug where dismissing the information dealer after paying but before they finished talking would permanently cancel the event you paid to hear about
Security
Fixed a bug where hiring Wild to remove evidence while a Security officer was already dispatched would permanently disable all future Security punishment while investigation warnings kept appearing
Fixed a bug where Security could arrest you over a fine you could afford to pay
The Security Alarm's theft prevention rate can no longer go below 0
Liquids
Fixed a floating point precision bug where the Hydratech Micro Purifier would sometimes fail to reach 98% purity, and improved the precision of other liquid-related calculations
Fixed a bug where pouring a water ration into a filter did not filter it
Dumping water sounds no longer play when using an empty liquid container on the drain
Fixed a bug where the last scan tooltip was not immediately visible after scanning a liquid container with the Aquascan
Fixed a bug where scanning a liquid container with the Aquascan and then dragging it could cause unexpected behavior
UI
Fixed a bug where the Escape key would not close certain UI windows
Fixed a bug where a tooltip could remain on screen if the hovered UI was closed with the Escape key
Fixed a bug where store windows and panels, including open containers, notebook pages, scanners, and the phone, stayed on screen when leaving the store for after-hours activities
Fixed a bug where open windows of nested containers stayed on screen after the parent container was sold, trashed, or otherwise removed
Fixed item windows raised above a screen panel being non-interactable in the overlapping area. Drags and clicks now work across the whole window
Fixed a bug where pressing the left and right mouse buttons together while dragging the inspection magnifying glass desynced the magnifying effect and could break item dragging
Fixed a bug where inspection UI had incorrect behavior
Fixed a bug where the Bargain UI did not display correctly on non-16:9 monitors
Fixed a bug on non-16:9 monitors where tooltips did not display correctly on certain UI elements
Fixed the calendar and nightly report panel opening oversized after loading a save on non-16:9 monitors
Fixed a bug where perk tooltips in the calendar's Status tab could appear behind the calendar window on non-16:9 monitors
Fixed a bug where the options menu did not display the correct state of the resolution setting
Fixed a minor bug where the trash can indicator sprite was not correct
Misc
Fixed various bugs where the Vacuum Robot was not working correctly
Fixed a bug where you could not drink wine made before reloading while addicted to alcohol
Dead rats no longer squeak when moved around after a reload
Fixed a bug where the attractiveness meter could overflow when the bonus from the Mirage Projector was too high
Fixed a bug where the Learning Algo module effect did not work with the Mirage Projector
Fixed certain dialogs getting stuck in manual dialog advance mode
Paper with a codeword is no longer given accidentally
Fixed some typos
Technical
Updated Unity version
Changes to the save system to make it resistant to crashes during save operations
Slight loading and saving performance improvements, resulting in less time spent on the black screen while sleeping
Made a pact with Microsoft to reduce the chance that Windows 11's Smart App Control blocks the game from launching