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Knight Time PlaytestNewsUpdate notes for 09/13/2026
Game update

Update notes for 09/13/2026

Knight Time Playtest · published 13 Sep 2026, 20:45 UTC

All newsPlayers around this dateRead on Steam

Changes:

  • Added support for circular path for moving platforms
  • Added new Medium and Hard levels
  • Added new theme for menus
  • Mouse pointer will now temporarily show if moved or clicked during gameplay
  • Chests in speed run mode will not give out powers
  • Drastically sped up starting a speed run
  • Cut scenes can be fast-forwarded by holding the Shift key
  • Added new transition from the Intro cutscene to the Level Select screen
  • Added occasional grass that grows up from glass blocks and can be blown by simulated wind
  • Updated rock texture to include patches of dirt
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Game update20 Aug 2026Update notes for 08/20/2026Changes: · New pulsing outline on un-activated switches · Resize the ground texture to try and avoid "vibration" when moving slowlyGame update19 Aug 2026Update notes for 08/19/2026New features: · New ground tiles · New player sprite · Slight stretch when jumping and squash when landing · Bounce animation when opening chest · Slow-motion when teledashing to escape the cave in intro cutsceneGame update18 Jul 2026Update notes for 07/17/2026New features: · Added transitions into and out of the Shop. · Added new, plain background to all tutorial levels. · Added new story cut-scene when Shop is unlocked. · All story cut-scenes (pre-game, shop unlocking, and after beating boss) now have black bars to simulate widescreen. · For in-game mini cut-scenes (like activating a switch that moves a platform or cuts a support rope), the camera…