Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Crucible Of TimeNewsAlpha 2.8.0
In-game event

Alpha 2.8.0

Crucible Of Time · published 13 Sep 2026, 05:08 UTC

All newsPlayers around this dateRead on Steam

= New =

- Added Autosaves.

  • - Added Gunpowder and Niter trade good icons.

  • - Settlers now show workable boundaries when selecting settler.

  • - Added religion icon to unit stacks for missionaries to display their religion type.

  • - Steam Cloud Saving Support.

  • - Load/Save dialog distinguishes between Single/Multiplayer games and support Cloud saves.

  • - Added ability to delete saves from in-game.

  • - Updated Minimap to render isometrically.

=Tech Tree=

  • Merchant Guilds now requires Bureaucracy

  • Enlightment requires merchant guilds.

  • Gunpowder no longer needs merchant guilds.

  • Clockwork now requires mechanical engineering.

  • Steam Engine now requires Steel.

  • Railroad now requires clockwork.

  • Democracy now requires liberalism/economics

  • Centralized banking now requires democracy/corporation

  • Printing press no longer requires clockwork

= Bugs =

  • - Fixed city center tile not changing visible yields on map.

  • - Fixed city center tile yields not being correct. Added 2 Food, 2 Production, 1 Gold to center.

  • - Fixed being able to move units while they're fortified.

  • - Fixed broken UI when backing to main menu from inside game.

  • - Fixed host sending map too fast to clients causing game to not load.

  • - Fixed PW unlocks not showing in build menu on the same turn a tech is unlocked via goodie hut.

  • - Changed Oasis from 1 food to 3 food.

  • - Fixed scenario "flooded fields" with incorrect science cost.

  • - Fixed Zoe Warlord unit being considered melee/frontline. Now stays in back line to do big flanking damage.

  • - Reduced culture output on city center tile from 4 to 2.

  • - Fixed terraforms not changing visually to the new tile type.

  • - Fixed trade goods being revealed by their bonus yields on map. Yields no longer apply until good is revealed.

  • - Fixed civilization bonuses not appearing on the map's tile resource icons.

  • - Fixed unit stack flags showing duplicates when moving camera in/out of view.

  • - Fixed capitol relocation partially showing capitol UI through darkness and fog.

  • - Fixed Public Works construction sprites not rendering across mirror boundary.

  • - Fixed Clear Improvement not working and complaining about "not being within borders"

  • - Fixed mirrored goodie hut/camp UI showing difficulty skulls incorrectly above villages.

  • - Fixed bug leaking workers and map tile highlights for cities the player doesn't control and when not inside the city inspector view.

  • - Fixed city UI is not updating correctly in darkness/fog of war.

  • - Fixed tribal village UI sometimes surviving after tribal village has been captured.

  • - Fixed pyramids effect granting forge not allowing iron to be smelted from iron ore.

  • - Increased Temple happiness bonus from 2 to 4.

  • - Increased Cathedral happiness bonus from 4 to 8.

  • - Units now walk on and off ships instead of teleporting inside them.

  • - Fixed religion spreading and AI religion tech prioritization.

  • - Fixed cities on rivers not being able to build ships.

  • - Implemented river vs coastal checks for certain buildings. Fishing docks now buildable on rivers.

  • - Implemented debug turn log stripping for release builds.

  • - Fixed missionaries not being consumed when spreading religion.

  • - Tribal villages, Ruins, and Warlord camps must now be cleared before Public Works can be built on their tiles.

  • - Fixed unfinished road counting as fully completed roads for trade good/resource connections.

  • - Fixed not all playable leaders showing up in single player quick start game panel.

  • - Fixed leader selection video sometimes playing the video in the wrong leader panel slot.

  • - Reduced size and verbosity of version text to make it readable in all main menus on 1080p.

  • - Fixed clicking on foreign cities opening dialog instead of allowing player to select unit stacks and city.

  • - Fixed halberdier having same stats

  • - Fixed pikemen not being able upgrade to halberdier.

  • - Fixed horsemen not upgrading into knights.

  • - Fixed not being able to overwrite save games.

  • - Fixed a performance problem with the TurnSimulation Update running while idle and eating FPS.

  • - Improved turn cycling performance.

  • - Merchant guilds now unlocks Knights.

More from Crucible Of Time

Other announcements

All news
Game update13 Sep 2026Alpha 2.8.1= 2.8.1 = · - Fixed Public Works not working on mountains. · - Fixed doodads like oasis spawning on top of mountains. · - Fixed barbarian camp sometimes leaving ghost units behind. · - Prevent units from getting stuck when a hostile unit occupies the same tile.In-game event11 Sep 2026Alpha 2.7.0New · Added per civilization bonuses and starting techs. Bug Fixes · Fixed Barter Economy incorrectly calculating -10% gold as -1000% gold. · Multiplayer lobbies now verify game version before allowing players to join lobby. · Changed food requirement for city growth to be more linear · Changed culture requirement for culture growth to be more exponential. · Fixed markets missing an icon image.…In-game event10 Sep 2026Alpha 2.6.0New · Added Wonder combat modifier effects. · Added Policy combat modifier effects for Warrior Code and Sparabara · Added Warlord Unit, Portrait, and difficulty to warlord camps. · Fishing hotspots now spawn on rivers. · Added copy button for Join Code. · Leaders now show their chosen religion next to their leader face icon. · Added more specialists and reworked item/inventory UI. Removed thron…