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FOUNDRYNewsDevBlog #111 | Foundry Fridays: Blueprint Ghosts
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DevBlog #111 | Foundry Fridays: Blueprint Ghosts

FOUNDRY · published 4 Sep 2026, 14:00 UTC

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Hello everyone!

Two blog posts ago we shared our first preview of the upcoming blueprint system. We asked for feedback about the gamification of the system and the feedback was almost unanimous in asking for it being more than just copy & paste of buildings. Therefore today I present our first iteration of how such a system may look like.

Blueprint Ghosts


When you place a blueprint you’re now creating a so-called “blueprint ghost” instead of instantly spawning the buildings itself. The ghost acts as a preview of a planned building:


So how do you get it built? Simple: We modified the personal mining drones to become personal “helper drones” (final name pending), which will automatically build ghosts in your vicinity if you have the required item in your inventory.

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This is the first step we’re exploring and right now it feels very promising. We plan to ultimately implement more depth by letting the construction industry buildings build the ghosts as well, but we have some challenges on the game design part to solve first, as they only consume construction material at the moment.

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We’re trying to approach this step by step, so for now all focus is on the personal drones. This also opens up a bit more content around character upgrades about improving those drones, so that should be a positive side-effect.

Watch on YouTubeJust use demolition mode to cancel a ghost. We’ll also have a toggle for the drones, so you can disable them.

We’ll keep you updated as the system progresses, meanwhile we’d love to hear your thoughts and feedback. Just keep in mind that it’s still early in development!

See you next time,
-mrmcd

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