On August 25th, 2000, a mod called INCOMING was announced to the internet with a promise:
Twenty six years later those are still the three pillars that keep ORION anchored.
Pre-production started in 1998. This included initial designs, concept art, the story, the universe, the characters; everything that came before actual development or a single line of code. Then the recruiting. On August 25th, 2000, we went public on Valve's GoldSRC engine, the tech behind the original Half-Life.
Two things from that era I still think about: