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Global Protocol: New World OrderNewsUpdate v0.3.2 — Domestic Politics (v1 Base), Modding & Crises
In-game event

Update v0.3.2 — Domestic Politics (v1 Base), Modding & Crises

Global Protocol: New World Order · published 23 Aug 2026, 21:32 UTC · build 24895662

All newsPlayers around this dateRead on Steam

Update v0.3.2 introduces the Domestic Politics Overhaul (v1 Base Upgrade), 17 domestic crisis events with bespoke artwork, and major In-Game Mod Builder additions. It also delivers multiplayer StateHash Rev 6 validation, naval transport undocking fixes, and memory stability optimizations.

🏛️ Domestic Politics Overhaul (v1 Base Foundation)

  • Note: This v1 upgrade lays the core foundation for parliamentary debates, legislative packages, voter blocs, and decree tradeoffs, setting the stage for expanded election cycles, party politics, and deeper political intrigue in upcoming updates.

  • Legislative Packages & Debates: Rebuilt the legislative process. Instead of instant single-button law enactments, reforms are now bundled into structured Legislative Packages that undergo parliamentary debate scaled to package complexity and ruling ideology alignment.

  • Real Decree Tradeoffs: Ruling by decree is no longer a cost-free shortcut. Autocrats and emergency decrees now face severe tradeoffs, including population opposition, clandestine resentment, and gradual stability decay over time.

  • Constitutional Realism: Reclassified 24 global governments for historical accuracy; parliamentary monarchies and democratic republics now properly vote on laws through representative assemblies.

  • Redesigned Laws Tab UI: Introduced high-level overview rows, dedicated per-category modals, live gate tooltips, and interactive debate progress monitors.

📰 17 Domestic Crisis Events & Bespoke Artwork

  • Narrative Crisis Wave: Added 17 domestic crisis events featuring custom artwork, deep branching decision trees, and multi-faceted political consequences.

  • Condition-Aware AI Decisions: AI crisis resolution now accurately evaluates option conditions and national priorities.

🛠️ In-Game Mod Builder & Laws Editor

  • Bulk Province Transfers: Added a dedicated Bulk Province Transfer tool to the Mod Builder, allowing modders to instantly reassign all territory from one nation to another with live match previews.

  • Runtime Moddable Laws: Laws are now fully moddable at runtime via a dedicated two-pane Laws Editor (overrides/laws.json) with themed dropdowns and localized labels.

  • Enhanced Numeric Precision: Added double-precision number fields to support large economic and financial figures without UI crashes.

  • Floating Picker & Navigation Polish: Fixed province row picker styling and ensured the Save button remains consistently reachable across editor views.

🌐 Multiplayer StateHash Rev 6 & Spectator Visibility

  • Politics Validation in StateHash: StateHash (Rev 6) now fully synchronizes active legislative packages, debate timers, and parliamentary states across all connected peers.

  • Live Observer & Spectator Visibility: Foreign viewers and spectators can now inspect active in-debate packages in real time across all nations.

  • Resync Hardening: Resolved state persistence issues during resync (Save Format v30) and added detailed desync trace logging.

⚓ Naval & Military Movement Polish

  • Harbor Transport Undocking: Docked fleets now automatically undock from naval harbors when assigned sea-transport pickup missions.

  • Fleet Route Waypoints: Fleet movement markers and waypoint lines now orient accurately toward target naval dock anchors.

🌍 Geography & World Data

  • Authentic Resource Geography: Curated real-world raw mineral and energy resource deposits across North Korea.

⚡ Performance & Stability Fixes

  • Memory Leak Resolution: Disposed completed rally merge commands to eliminate unbounded memory growth during large-scale military recruitment.

  • UI Memory Safety: Fixed temporary memory buffer allocations in the missile command panel and stabilized entity manager references.

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