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The Last Good BoyNewsFull Game RELEASES September 4th + Price
Announcement

Full Game RELEASES September 4th + Price

The Last Good Boy · published 23 Aug 2026, 16:41 UTC

All newsPlayers around this dateRead on Steam

Hello GoodBoys

Yes, you read the title correctly. The game is DONE, and it will be released in less than 2 weeks from now!

The game releases on September 4th!

After 3 years of development, I'm finally releasing my first game! This was always a dream of mine. Since I was a kid, I can't remember a single moment in my life when I didn't want to become a game developer, and now it's closer than ever.

Thank you so much for your support throughout the entire development. I read all the feedback and applied everything that made sense for the game's current direction.


What happens to the Demo after release?

Well... it stays there, and you can even carry your progress over into the full game. But I'd suggest starting a new save, especially if you played a long time ago.

I've implemented a ton of quality of life features in v1.0.0, and there are also new items for you to craft. You can always go back to the first act and craft them again, but in my personal opinion it's nicer to experience the game as a whole.

The only exception is if your save file is older than July 2026. In that case it won't be compatible with the current version, so you can use the same save slot to start a New Game +, where you begin with a few potions to make your progress easier :)


What's the difference between the Demo and the full Release?

The Release contains an entirely new act, with:

  • 5 new monsters

  • 2 new bosses

  • 7 new resources to collect

  • A new gathering skill: BugCatching

  • 70 new items

  • 2 new crafting stations

  • 15 new challenges

That adds roughly 20 hours of gameplay (depending on how you play).

v1.0.0 also includes a lot of QoL (Quality of Life) features:

  • You can use items from your chests when crafting. (This one came from your feedback)

  • You can use items from your chests when unlocking a new monster in the CombatPortal.

  • The map now shows what you'll find when you unlock a tile, giving you a visual cue of what's coming next.

  • You can cancel an ongoing craft by clicking the "X" in the corner.

  • The Stove stops consuming fuel automatically, so you don't need to stop it manually.

  • Items are split equally across all Stove slots when transferring with the "Shift + Click" hotkey, making processing faster.

  • You can now craft multiple potions at once in the Cauldron, you just need to click it again.

  • You can enchant an equipped item without having to unequip it first.

  • When you remove a bag, the deposited items become read-only, so you can still take them out.

  • The fishing mini-game is a bit faster and now has only 2 lives, making it easier to play.

  • You can use merged "Orbs" to enchant items at the enchantment table. Previously, you had to use raw essence.


Ok, but what's the price?

Long story short... it will be USD 4.99, and keep in mind the price will be localized for all regions, as expected.

Thank you again for your support, and don't forget we have a Discord where I often post updates about the game's development.

See you on September 4th!

More from The Last Good Boy

Other announcements

All news
Game update17 Sep 2026v1.4.1 - BugFixes- Fixed a bug with the Fishing Mini Game, where it crashes in the countdownGame update11 Sep 2026v1.4.0 - WASD movement + Bugfixes- Now you can move with WASD - Now the camera doesn't zoom when you go in or out of the cave - Fixed a bug where the camera was blocking your view of the entire mapGame update6 Sep 2026v1.3.0 - Quality of life- Now you can see your equipped item status when you hover your mouse over another item, it's easier to compare.