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Ascension TrailNewsUpdates 10.08.2026
Game update

Updates 10.08.2026

Ascension Trail · published 9 Aug 2026, 22:26 UTC

All newsPlayers around this dateRead on Steam
  • Added dungeon vibes.
  • Borrowed Power can no longer be repaired and sells for a flat 20 gold. The Fallen Hero now appears from your second run onward.
  • The blackout is fightable now. Its mobs take damage instead of ignoring you, but they never flinch and have ten times the health. You can fight. You cannot win.
  • Keys now survive an ascension.
  • Lighting: obelisk fire and burn trails no longer go black outside your light; dark rooms actually darken the walls and monsters instead of just the floor; behind-wall enemy outlines only show inside your light; the trader's shop is lit like the camp.
  • The spectator wisp is a proper ghostly orb now bigger, paler, trailing and its light finally lights walls and enemies instead of bare floor.
  • Fixed: continuing a run saved on a trader stage killed the shard-energy clock for the rest of that run: no strip, no blackout, no light shards.
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Game update8 Sep 202609.09.2026 - PatchBalance Pass · Floors set the difficulty, not the clock. Monster health and damage scale with depth. Floors 1-3 are gentler; floor 5 onward lands where it always did. Lingering on a floor no longer buffs its monsters - the shard light is the only timer. · Two armor brackets. Floors 2-5: a light plate that breaks in a few hits. Floor 6+: the heavy plate, elites always wear it. Earth, fire, light…Major update6 Sep 2026The Capstone Update 1.3.0.0Signature Weapons, Capstones & Secret Rooms · Fifteen signature weapons - seven swords, three bows, five staves - each with its own special, its own on-hit passive, and (staves) its own primary. Parry and riposte, blink between enemies inside a ring, mark a duel target, raise the dead, string monsters up as puppets, plant a turret, vanish into smoke, dump your whole mana pool into one nova. · S…Major update16 Aug 2026Update 1.2 - The GuardiansNEW: Floor Guardians Three floors now end in a miniboss lair instead of a regular final room. Each guardian drops a legendary chest on defeat. Big Della - Stage 8 (NEW) · The lights go out. She watches you from the dark — glowing softly, and only hurtable while she pulses white . · Soak her with too much damage at once and she vanishes, reappearing across the room with a fresh wave of kamikaze…