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Piperspace PlaytestNewsPatch notes for Playetest 2
Game update

Patch notes for Playetest 2

Piperspace Playtest · published 3 Aug 2026, 07:51 UTC

All newsPlayers around this dateRead on Steam

Here is the next playtest build. Lots has changed, so saves from previous versions will not be compatible. The next few updates where we fix the bugs you find should not break saves.

We are also adding several hundred new playtesters, so hopefully the Discord will become more active. Post your bugs and builds there.

The game flow has changed a bit. In each new sector, the player explores via the maintenance hatches until they find the Access Server for that area. Then they open up the main doors in the area to provide better access, eventually connecting back to the starting area.

AccessServer System

Locked doors belong to a sector, and therefore an AccessServer.
Increase the level of access at the server using Decrypters.
Doors may still require an item to unlock as well.

Some doors have control panels now.
Some doors are only openable from one side.
Early game Obtainium flow: Get Cluster, recycle it into Obtainium.
Unpacker system (UnpackerPlatform, UnpackerBooster, UnpackerOutlet) to get more Cluster.
Research Nodes are player-built now. The workshops for them are found under wall panels.
Spawn and Teleport fullscreen effects.
The Substrate Maker has more VFX when it is ready.
Workshops need to be unlocked using a bit of Obtainium before they can be used.
A non-finished version of Big Pipes has been added to the game.

New level design workflow and tooling.
New shaders and materials for the hab and decontamination.
Big Tooltip changes internally. Tooltips should be more useful and more context-sensitive now.
Added a tooltip delay.
More screens in the starting area to hint a little more at the to-be-added story.

Things to fix that aren't finished but don't affect the playtest or break saves (should be obvious when you see them):

Door keypads don't have their final textures.
Stackable Crates, Decrypter, Recycler, SocketStation, and Keysmith don't have their final models or textures.

More from Piperspace Playtest

Other announcements

All news
Game update29 Aug 2026FixesAll machines you can build can not be removed with the Remove Tool found on the Substrate Maker · Fixed some more z-fighting issues · BioVat texture change (performance reasons)Game update26 Aug 2026Doors!I've been testing some visual upgrades for doors the last few days and I think they are ready. · Door panels now display which access level they need · All doors show a Hack Spike if they needed one to open · Doors have the correct sector colors · All doors have an interaction hologram This patch also includes a few level tweaks to clean things up and solve some z-fighting issues.Game update24 Aug 2026Substrate Maker changesThe main change is to how effort works with the Substrate maker and Access Servers. Changes: · Overhead lockers now give Obtainium · A crash bug with the Consolidator is fixed · Access servers have screens now to show progress · some refactors to prepare for the next step · Recyclers need Fixture Removal now not Machine Modification