Here is the next playtest build. Lots has changed, so saves from previous versions will not be compatible. The next few updates where we fix the bugs you find should not break saves.
We are also adding several hundred new playtesters, so hopefully the Discord will become more active. Post your bugs and builds there.
The game flow has changed a bit. In each new sector, the player explores via the maintenance hatches until they find the Access Server for that area. Then they open up the main doors in the area to provide better access, eventually connecting back to the starting area.
AccessServer System
Locked doors belong to a sector, and therefore an AccessServer.
Increase the level of access at the server using Decrypters.
Doors may still require an item to unlock as well.
Some doors have control panels now.
Some doors are only openable from one side.
Early game Obtainium flow: Get Cluster, recycle it into Obtainium.
Unpacker system (UnpackerPlatform, UnpackerBooster, UnpackerOutlet) to get more Cluster.
Research Nodes are player-built now. The workshops for them are found under wall panels.
Spawn and Teleport fullscreen effects.
The Substrate Maker has more VFX when it is ready.
Workshops need to be unlocked using a bit of Obtainium before they can be used.
A non-finished version of Big Pipes has been added to the game.
New level design workflow and tooling.
New shaders and materials for the hab and decontamination.
Big Tooltip changes internally. Tooltips should be more useful and more context-sensitive now.
Added a tooltip delay.
More screens in the starting area to hint a little more at the to-be-added story.
Things to fix that aren't finished but don't affect the playtest or break saves (should be obvious when you see them):
Door keypads don't have their final textures.
Stackable Crates, Decrypter, Recycler, SocketStation, and Keysmith don't have their final models or textures.