Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
My Taskbar FarmNewsMy Taskbar Farm — Patch Notes v1.0.3.0
Game update

My Taskbar Farm — Patch Notes v1.0.3.0

My Taskbar Farm · published 16 Jul 2026, 00:57 UTC

All newsPlayers around this dateRead on Steam

BUG FIXES

ANIMAL SELL PRICE: fixed a bug where selling a single animal (e.g. sheep, llama) could pay out absurd amounts in very long play sessions, reaching over 1 million coins for one unit. Sell price now fairly reflects what you actually paid for the last unit you bought, with a growth cap so it can never spiral out of control again.

FACTORIES STUCK AT 1 ITEM: fixed a bug where factories stopped accepting new products as soon as they received their first item, even though they had room for up to 5. Over time this caused drones to give up delivering to factories and start selling products directly instead of processing them.

STUCK/INVISIBLE GROUND ITEMS: fixed a bug where dropped products could get permanently stuck (sometimes invisible), blocking every drone from collecting them until the player manually clicked the item.

DRONE STUCK IN FRONT OF A FULL FACTORY: fixed a bug where a drone carrying an item would get stuck forever in front of a factory that filled up right as it arrived. It now automatically looks for another compatible factory with free space, or heads back to base to sell the item instead.

Enjoying these improvements? Check out our new game, Railway Routes, and follow our developer page on Steam to stay up to date with everything we release:

Railway Routes: https://store.steampowered.com/app/4533200/Railway_Routes/
Rising Moon Games Steam page: https://store.steampowered.com/developer/RisingMoonGames/

More from My Taskbar Farm

Other announcements

All news
Esports23 Jul 2026Railway Routes is coming to Xbox on July 29, 2026!Hey everyone! We've got exciting news: Railway Routes is launching on Xbox on July 29, 2026! The game that's already won over puzzle fans on Steam is coming to console, bringing the same relaxing experience of drawing tracks, guiding trains, and building the perfect route. Wishlisting is now live! Adding Railway Routes to your Xbox wishlist really helps boost visibility ahead of launch — and yo…Game update12 Mar 2026Patch Notes – Version 1.0.2.0A small update to fix a few issues. · One of the problems reported by the community was related to the price of animals inside barns and coops, which was showing an incorrect value compared to the actual selling price. This has now been fixed. · Another issue where the selected language was not being saved properly has also been resolved. Both problems have been addressed in this update! Thank…Game update26 Feb 2026Update 1.0.1.0This update brings important improvements to My Taskbar Farm . Check out the details below: 🛠️ Shop Balance Update We’ve adjusted how item prices increase with each purchase. 📈 How did it work before? The previous system used 100% exponential growth , meaning each new purchase increased the price by 10% based on the current value. This caused prices to rise too quickly after multiple purchase…