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Space Engineers 2NewsSpace Engineers 2 Dev Diary: June 4, 2026
Community

Space Engineers 2 Dev Diary: June 4, 2026

Space Engineers 2 · published 4 Jun 2026, 06:55 UTC

All newsPlayers around this dateRead on Steam

VS2.3 – Event Controller


Logan “Jakaria” Tyran, Game Team: "When deciding events to implement for SE2’s Event Controller, we looked back at SE1 to see what vehicles/automatons player’s built that typically required scripts or complex solutions to what could just be a simple event. This includes mechs, subgrid wheel controllers, cranes, turrets, etc.

I’ve seen some really cool use-cases from our designers already- I implemented the Forward/Back Velocity event with the intention of using it for my own subgrid VTOL ship (to rotate the nacelle approximately in the direction of thrust when hovering), and instead the designer used it to make automatic reversing lights for their car.”


Sam Andrews, Design Team: “Here you can see the Event Controllers being used for scriptless controlling of robotic arm using WASDQE and mouse to control its movement!”

Watch on YouTube
Watch on YouTube
Event Controller set to display “Safe Speed Active” when under 20 m/s; otherwise, it flashes red and displays “Safe Speed Off.

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And Event Controller used for Breaking/Parking Lights:

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The Art Team is finishing designs of the SE2 Control Panel block – place it wherever you need!

Light Panels


Andre Lopes, Art Team: When creating these light panels, I focused on making them look good in the back, in case the player wants to use them also as decoration. With that in mind, I tried to make sure they all look well stacked, and also have some continuity in the design between sizes. Also tried to shut down emissives when fractured, so that it has better looking destructions.

Watch on YouTube
Watch on YouTube

VS4 – NPCs


Key improvements are being made to the NPC behavior tree, including working voxel surface navigation. It allows NPCs to effectively follow the contours of voxels and asteroids, successfully sticking to the ground.

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Patrol & Search Behavior
This behavior dictates that an NPC will patrol its area and investigate if triggered by an alert from sound or partial sight. If the NPC makes direct visual contact with a target during its investigation, it will transition to an attack.

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And the Platform Team is developing more internal tools to help us – here you can see our brand new NPC debugdraw.

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Full Dev Diary: https://blog.marekrosa.org/2026/06/mareks-dev-diary-june-4-2026/

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https://steamcommunity.com/games/1133870/announcements/detail/702143076369432627 https://steamcommunity.com/games/1133870/announcements/detail/702143076369432619 https://steamcommunity.com/games/1133870/announcements/detail/702143076369432617

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