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EVER BELOWNewsEVER BELOW – Update v0.5.15
Game update

EVER BELOW – Update v0.5.15

EVER BELOW · published 3 Oct 2026, 16:17 UTC

All newsPlayers around this dateRead on Steam

    Combat
  1. Flee is now a party-wide action and immediately resolves through the normal initiative order.
  2. Added Hold-to-Confirm for faster basic attacks. Hold Confirm for 1.25 seconds to automatically select Fight → Attack → the first valid target.
  3. Short Confirm presses still allow full manual combat selection.Tower Runs
  4. New expeditions now start with 4 Healing Herbs.
  5. Tower runs no longer create automatic save points, giving players full control over when their progress is saved.Controls & UI
  6. General input and menu usability improvements.
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Game update11 Oct 2026EVER BELOW v0.6.23 – Combat, Status Effects & Progression UpdateSince v0.6.12, EVER BELOW has received a substantial set of gameplay, combat, equipment and quality-of-life improvements. The biggest changes since v0.6.12 are: - Functional Anchor Relic Signature Effects - A complete status-condition system - Initiative-based status timing - Expanded combat HUD feedback - Full equipment progression through all current biome pools - Improved late-game recovery…Game update10 Oct 2026EVER BELOW v0.6.12 – Controls & Options UpdateThis update focuses on input customization, display settings and a cleaner Options menu. Following player feedback, keyboard controls can now be customized directly in-game, while the Options menu has been reorganized to make the growing number of settings easier to navigate. 🎮 Customizable Keyboard Controls You can now rebind the following keyboard actions: - Move Up - Move Down - Move Left -…Game update5 Oct 2026EVER BELOW – Update 0.6.9Since version 0.5.15, EVER BELOW has received a larger progression and world update focused on making the village feel more alive, improving post-run feedback, and introducing the first full version of the Anchor Relic system. Living Village The village has been expanded with more ambient life and activity. - Added additional villagers and NPCs to make the town feel less static. - Added ambient…