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EVER BELOWNewsVersion 0.5.12 – Controller & Steam Cloud Update
Game update

Version 0.5.12 – Controller & Steam Cloud Update

EVER BELOW · published 3 Oct 2026, 13:07 UTC

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- Improved full controller support: EVER BELOW can now be played throughout with an Xbox/XInput controller, including menus, dialogue, inventory, equipment and combat.
- Controller navigation refined: Confirm/Back, D-Pad, left stick, LB/RB and menu/pause controls have been standardized, and additional focus issues have been fixed.
- Steam Cloud prepared: The two regular save slots are now prepared for Steam Cloud synchronization. Local settings remain device-specific.
- Options and New Game menus improved: Submenus now appear as compact pop-up windows over the main menu background and support mouse, keyboard and controller input.
- New input reference screen: The most important keyboard/mouse and controller bindings can now be viewed directly in the Options menu.

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Game update11 Oct 2026EVER BELOW v0.6.23 – Combat, Status Effects & Progression UpdateSince v0.6.12, EVER BELOW has received a substantial set of gameplay, combat, equipment and quality-of-life improvements. The biggest changes since v0.6.12 are: - Functional Anchor Relic Signature Effects - A complete status-condition system - Initiative-based status timing - Expanded combat HUD feedback - Full equipment progression through all current biome pools - Improved late-game recovery…Game update10 Oct 2026EVER BELOW v0.6.12 – Controls & Options UpdateThis update focuses on input customization, display settings and a cleaner Options menu. Following player feedback, keyboard controls can now be customized directly in-game, while the Options menu has been reorganized to make the growing number of settings easier to navigate. 🎮 Customizable Keyboard Controls You can now rebind the following keyboard actions: - Move Up - Move Down - Move Left -…Game update5 Oct 2026EVER BELOW – Update 0.6.9Since version 0.5.15, EVER BELOW has received a larger progression and world update focused on making the village feel more alive, improving post-run feedback, and introducing the first full version of the Anchor Relic system. Living Village The village has been expanded with more ambient life and activity. - Added additional villagers and NPCs to make the town feel less static. - Added ambient…