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Terrarium.liveNewsSpawn menu, tools, player animations and more.
In-game event

Spawn menu, tools, player animations and more.

Terrarium.live · published 2 Oct 2026, 15:55 UTC

All newsPlayers around this dateRead on Steam

Greetings Contestants and Investors,

This update comes with several large new systems and polishments of existing systems.

New Systems & Improvements

  • Spawn menu (Q) for props, entities and weapons, and an X context menu for inspecting and editing objects.

  • Toolgun with ropes, welds, thrusters, balloons, lights and paint, with undo. Ropes and cables can have styles.

  • Contestant IDs. Every contestant has a number on their nametag, and viewers can target donation events at someone by writing #x in their message.

  • Drunkenness. Whiskey builds up through five stages: swaying and drifting, balance minigames, vomiting and finally passing out. It wears off over time.

  • Medical stim. Inject yourself or another player to fully heal, including limbs that have blacked out. It also sobers you up.

  • Physics props, pickups and ragdolls now make impact sounds based on their material, and hard hits shake the camera.

  • New notification system with toasts and yes/no prompts.

  • Gloves slot added to the customizer.

  • Roomba. It wanders the showroom and can be pushed, grabbed and flipped. It also has another function.

  • The whiskey stays level as the glass tilts, sloshes, drains with every sip and has ice cubes.

  • New spray paint system. Graffiti goes on anything in the room, including glass, props and players.

  • Admins can view their own character from outside with F5.

Janitor role & role systems

  • Janitor station where one player at a time can take the job. Found in the toilets.

  • Janitor outfit for male and female characters.

  • Buckets fill at water points (sinks for now), can be carried and tipped to spill and respawn at the station.

  • Mop that gets dirtier as it cleans.

  • Blood, smears and stains are networked and seen by everyone and stay until someone cleans them.

Inventory & Gunplay

  • Rearrange your hotbar by dragging items in the Loadout panel (F2). Your layout is saved.

  • Weapon swaps are instant.

  • SMG bursts climb and wander instead of following a fixed pattern.

  • Every gun's hipfire now lines up with the screen centre.

  • Items without animations get a procedural equip and unequip.

  • Strafe lean, direction-based walking bob and landing impacts scaled by fall height.

Third Person Animation

  • Spine, head and arms follow where a player looks, the gun points at their crosshair and shots kick.

  • Better procedural equipping animations for players.

  • Melee swings follow through with the whole body.

  • Injured players limp, hunch and guard their wounds.

  • Sitting and standing for seats is smooth.

First Person Animation

  • Sitting no longer spins around or overshoots the seat.

Graphics & Settings

  • New anti-aliasing and upscaling options: DLSS, FSR, TSR, TAA, SMAA, frame generation and NVIDIA Reflex. Defaults are picked for your GPU.

  • Colour-blind correction.

  • Field of view now also applies to seats, interactions and knockdowns.

Knockdowns

  • A "get up" prompt that tells you why you can't stand yet.

  • Seated players can now be knocked out of their seat.

Fixes

  • Fixed a crash when connecting with FSR frame generation on AMD.

  • Fixed a crash when FSR and DLSS frame generation were both present.

  • Fixed players getting stuck on the floor when knocked down while getting up.

  • Fixed doors, the toilet, the piano, the whiskey and cigar sources not showing interactable cues.

  • Fixed disconnected players losing their body.

  • Fixed a black band on the mountain exterior's rocks.

Have a good weekend,

Dev

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