This update introduces a brand-new way to strengthen your defenses, alongside another round of performance improvements, gameplay fixes and quality-of-life changes.
Booster Pads can now appear on the battlefield and provide powerful bonuses to towers built on them.
There are currently three types:
🎯 Range Booster — +100% Range
💥 Damage Booster — +100% Damage
⚡ Fire Rate Booster — +100% Fire Rate
Choosing which tower gets access to a Booster Pad can have a huge impact on your defense. A well-positioned Sniper can cover an enormous part of the battlefield, while a Damage or Fire Rate boost can turn your main kill zone into something much more dangerous.
Significantly improved performance around later waves, especially around Wave 12 and beyond
Further optimized the enemy path system
Improved leaderboard update behavior — scores are no longer uploaded unnecessarily during a run
Fixed tower Range visualization sometimes remaining visible after selecting another tower
Fixed Range visualization disappearing while the tower detail panel was still open
Improved the Range visualization color for better readability
Fixed enemy counter inconsistencies
Enemy spawning now properly reacts to increased game speed
Fixed an issue with the upper part of the Tesla Tower becoming visually misaligned
Fixed placement interactions around Mineable Asteroids
Fixed Miners being placeable inside other Miners
Fixed Tech Tree purchases sometimes not displaying what was being purchased
Thank you to everyone participating in the Astro Company Playtest and sending feedback and bug reports. I'm continuing to work through reported issues while also improving performance, balancing and polishing the game before the next stage of the playtest.
Every report helps. ❤️