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Minimal Moba Public TestNewsMinimal Moba v0.12.0
Game update

Minimal Moba v0.12.0

Minimal Moba Public Test · published 19 Sep 2026, 04:58 UTC

All newsPlayers around this dateRead on Steam

Minimal Moba v0.12.0

Arena (new game mode)

  • Last team standing. There are no respawns - a team is eliminated when all of its players are dead
  • Spawn points are purely respawn locations. They do not heal allies or attack enemies
  • No minions and no control points. Score is the number of players still alive
  • Includes a new arena map

Edit Mode (new)

  • You can now build and edit maps inside the game. Choose "Edit Mode" from the Game dropdown in the New Game menu
  • Create a new map, copy an existing one, or load one from the Maps panel. Built-in maps are read-only - copy one to make an editable version
  • Paint Wall, Floor and Cover tiles using a normal or large brush
  • Place Towers, Control Points, Player Spawns, Minion Spawns, Speed Shrines, Health Packs, Spawn Barriers and Map Zones
  • Select any placed object to edit its properties
  • Undo and redo with Ctrl+Z and Ctrl+Y
  • Commit saves the map to the server
  • The match is frozen while editing. There is no clock and nothing moves or attacks
  • Custom maps can then be played with any game mode using "Load custom map"
  • Only the host can edit a map in this version

Game Modes and Maps

  • Game modes are no longer tied to a map. Any mode can now be played on any map
  • The New Game menu has a mode dropdown and a "load custom map" option
  • A warning is shown when a map is missing something the selected mode needs (for example, a map with no towers)

Offline and LAN Play

  • The game is now fully playable when the login servers cannot be reached. You are signed in as a guest and the menu shows "OFFLINE MODE (LOCAL / LAN GAMES ONLY)"
  • LAN games can be hosted and joined without an internet connection. Local servers appear automatically in the server browser

Bots

  • Bots now cast spells, including Shield, and choose targets and timing far better than before
  • Easy and Hard difficulty. Difficulty can be changed during a match without restarting
  • Bots now play as a team. Squads claim and hold their half of the map instead of every bot chasing the nearest target
  • Bots defend their towers when they see an enemy approaching, instead of only reacting once the capture has started
  • Bots no longer stall after being stunned, slept or otherwise crowd controlled
  • Bots no longer walk into tower range while fighting
  • Bots retreat at low health and pick up health packs along their escape route
  • Bots now have names

Towers and Minions

  • Tower capture time increased to 10 seconds (up from 7 seconds)
  • Minions that arrive at a friendly tower now decrease the enemy team's health by 1 point. Minions cannot reduce a team below 100 health
  • Teleport can now be cast on towers
  • Dead players no longer reveal vision to their team

New Blue Abilities

  • Life Buoy - Throw a buoy to an ally, pulling them toward you. 300 range

Updated Abilities

  • Retreat range increased to 2000 (up from 1500)
  • Inspire duration reduced to 2 seconds (down from 4 seconds)
  • Dispersion ward radius increased to 80 (up from 70)
  • Healing Orb health reduced to 600 (down from 800). Healing Orb effects are now colored by team
  • Precision no longer triggers on auto attacks. It is saved for your next damaging or healing ability
  • Players can now auto attack while silenced
  • Blink now continues pathing after the ability has been cast if the destination target is within a 90 degree arc of the resulting blink
  • Sonar Sweep has been renamed to Parasite
  • Player hit size increased to 22 (up from 20)

Removed Abilities

  • Protection Orb has been removed
  • Damage Orb has been removed

GUI

  • Game speed can now be set by the host to Normal (1.0x) or Fast (1.2x), and changed during a match. The current speed is shown on the HUD
  • The minimap now shows a tower capture indicator and the control point timer
  • A random loadout button has been added to the Loadout menu
  • Rune and loadout information on health bars can now be toggled in the interface settings
  • The Options menu has been reworked and now uses dropdown menus
  • New main menu background, plus font and general UI tuning

Video

  • Resolution and window mode can now be changed without restarting the game
  • Bloom added to video settings
  • FXAA anti-aliasing added
  • 4K resolutions are no longer offered

Bug Fixes

  • Fixed towers continuing to capture after the capturing player had died
  • Fixed players being assigned to the wrong team when rejoining a match
  • Fixed runes not syncing correctly to the client
  • Fixed buff and debuff modifiers not resolving correctly when both were applied to the same target
  • Fixed reflected damage and damage over time being credited to the wrong player
  • Fixed spells being castable on towers that should not have been
  • Fixed enemy positions not updating for globally visible entities
  • Fixed the tower icon count shown for each map
  • Fixed a server crash that could occur while hosting

Performance

  • Large optimization pass across map rendering, particles and memory use
  • Network updates now adapt to connection quality instead of sending at a fixed rate
More from Minimal Moba Public Test

Other announcements

All news
Game update4 Apr 2026Minimal Moba v0.11.3Patch Notes · Fixed a bug that loaded the incorrect loadout during the tutorial · Arcane Blast now does base damage plus additional damage based on missing enemy health.Game update21 Feb 2026Release v0.11.2New ARAM map · New red spell Arcane Blast · Minor bug fixes and improvementsGame update21 Sep 2025Teams & MatchmakingThis release introduces the first version of parties and matchmaking. Players can now quickly find and join existing games, form teams, and be matched against other teams.