Last team standing. There are no respawns - a team is eliminated when all of its players are dead
Spawn points are purely respawn locations. They do not heal allies or attack enemies
No minions and no control points. Score is the number of players still alive
Includes a new arena map
Edit Mode (new)
You can now build and edit maps inside the game. Choose "Edit Mode" from the Game dropdown in the New Game menu
Create a new map, copy an existing one, or load one from the Maps panel. Built-in maps are read-only - copy one to make an editable version
Paint Wall, Floor and Cover tiles using a normal or large brush
Place Towers, Control Points, Player Spawns, Minion Spawns, Speed Shrines, Health Packs, Spawn Barriers and Map Zones
Select any placed object to edit its properties
Undo and redo with Ctrl+Z and Ctrl+Y
Commit saves the map to the server
The match is frozen while editing. There is no clock and nothing moves or attacks
Custom maps can then be played with any game mode using "Load custom map"
Only the host can edit a map in this version
Game Modes and Maps
Game modes are no longer tied to a map. Any mode can now be played on any map
The New Game menu has a mode dropdown and a "load custom map" option
A warning is shown when a map is missing something the selected mode needs (for example, a map with no towers)
Offline and LAN Play
The game is now fully playable when the login servers cannot be reached. You are signed in as a guest and the menu shows "OFFLINE MODE (LOCAL / LAN GAMES ONLY)"
LAN games can be hosted and joined without an internet connection. Local servers appear automatically in the server browser
Bots
Bots now cast spells, including Shield, and choose targets and timing far better than before
Easy and Hard difficulty. Difficulty can be changed during a match without restarting
Bots now play as a team. Squads claim and hold their half of the map instead of every bot chasing the nearest target
Bots defend their towers when they see an enemy approaching, instead of only reacting once the capture has started
Bots no longer stall after being stunned, slept or otherwise crowd controlled
Bots no longer walk into tower range while fighting
Bots retreat at low health and pick up health packs along their escape route
Bots now have names
Towers and Minions
Tower capture time increased to 10 seconds (up from 7 seconds)
Minions that arrive at a friendly tower now decrease the enemy team's health by 1 point. Minions cannot reduce a team below 100 health
Teleport can now be cast on towers
Dead players no longer reveal vision to their team
New Blue Abilities
Life Buoy - Throw a buoy to an ally, pulling them toward you. 300 range
Updated Abilities
Retreat range increased to 2000 (up from 1500)
Inspire duration reduced to 2 seconds (down from 4 seconds)
Dispersion ward radius increased to 80 (up from 70)
Healing Orb health reduced to 600 (down from 800). Healing Orb effects are now colored by team
Precision no longer triggers on auto attacks. It is saved for your next damaging or healing ability
Players can now auto attack while silenced
Blink now continues pathing after the ability has been cast if the destination target is within a 90 degree arc of the resulting blink
Sonar Sweep has been renamed to Parasite
Player hit size increased to 22 (up from 20)
Removed Abilities
Protection Orb has been removed
Damage Orb has been removed
GUI
Game speed can now be set by the host to Normal (1.0x) or Fast (1.2x), and changed during a match. The current speed is shown on the HUD
The minimap now shows a tower capture indicator and the control point timer
A random loadout button has been added to the Loadout menu
Rune and loadout information on health bars can now be toggled in the interface settings
The Options menu has been reworked and now uses dropdown menus
New main menu background, plus font and general UI tuning
Video
Resolution and window mode can now be changed without restarting the game
Bloom added to video settings
FXAA anti-aliasing added
4K resolutions are no longer offered
Bug Fixes
Fixed towers continuing to capture after the capturing player had died
Fixed players being assigned to the wrong team when rejoining a match
Fixed runes not syncing correctly to the client
Fixed buff and debuff modifiers not resolving correctly when both were applied to the same target
Fixed reflected damage and damage over time being credited to the wrong player
Fixed spells being castable on towers that should not have been
Fixed enemy positions not updating for globally visible entities
Fixed the tower icon count shown for each map
Fixed a server crash that could occur while hosting
Performance
Large optimization pass across map rendering, particles and memory use
Network updates now adapt to connection quality instead of sending at a fixed rate