Bug Fixes
- Hidden enemy units now show as outlines instead of invisible
- Minor tweaks and bug fixes to improve unit pathing / waypoints
Balance changes
- Movement speed minimum set to 0.1
Units
Beggared
Arbelester
- Damage - 25/36/45 => 40/50/60
- Range - 10/10/10 => 12/14/16
Mage
- Range: 6/6/6 => 10/10/10
- Unit Count: 4/8/12 => 4/6/8
Knight
- Damage: 30/36/45 => 50/60/70
- Attack Rate: 1.2/1.3/1.4 => .8/.9/1
Peasants
- Unit Count: 12/18/24 => 14/20/26
Tinkerers
Long Thrower
- Health: 200/240/300 => 120/160/200
- Min Range: 10/10/10 => 15/15/15
- Max Range: 30/35/40 => 30/30/30
- Attack Rate: 0.1/0.2/0.3 => 0.1/0.15/0.2
Boxling (Box)
- Movement Speed: 3/3.5/4 => 2.5/2.75/3
- Damage: 45/45/65 => 45/55/65
Boxling (Goblin)
- Unit Count: 10/14/20 => 10/12/14
- Health: 30/40/50 => 20/25/30
Shield Goblin
- Health: 100/130/180 =>200/240/300
- Unit Count: 4/6/10 => 3/5/8