Every stage in Chapters 1 through 6 now has hazards and rewards hidden on the map: mines that punish careless routes, and heal pickups for careful ones.
New:
- Mine field objects. Stepping on, or walking through, a mine deals damage that ignores defense. Enemy drones set them off too, so luring a pursuer onto one is a real tactic, not just a hazard to avoid.
- Heal field objects. A glowing medkit pickup restores part of a unit's max HP the moment a unit's move ends there, once per pickup.
- Both are placed across every stage in Chapters 1 through 6.
Changes:
- Mines and heals now trigger the instant a unit's or drone's path crosses their cell, not only when the move ends there. Walking straight over a mine without stopping is no longer free.
- Route planning now factors in mine risk, favoring a safer path when one exists.
- Leaderboard submissions now require this app version or newer. Implausibly high Challenge Mode scores are automatically rejected by the server, with an in-game explanation and, if flagged specifically as implausible, a way to report the result for review.
Bug fixes:
- A drone finished off by a mine now correctly awards kill XP to the unit that baited it, matching every other kill.
- Corrected two very old Chapter 1 Stage 1 leaderboard entries left over from a scoring bug in a much earlier build.