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Treaty Ground: Corridor 2032NewsOur store page is live!
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Our store page is live!

Treaty Ground: Corridor 2032 · published 15 Sep 2026, 02:05 UTC

All newsPlayers around this dateRead on Steam

Treaty Ground: Corridor 2032 now has a Steam page, so this is our first post here. It's a free, single-player tactics game: you command a section of tanks in real time, with no pause and no rewind.

We'll use these posts to show what's changing as we build it. Here's the last two weeks.

The end screen tells you why


The end of a match used to say VICTORY or DEFEAT and a clock. Now it names the reason the match was decided, such as opposing force eliminated, rules of engagement broken or objective reached, and shows the numbers behind it:

  • Engagement: when you first saw the enemy, when the first round connected, kills and losses
  • Gunnery: shots, hits, hit rate, penetrations, and friendly fire if it happened
  • Movement and orders: kilometres driven, smoke used, ROE changes


An incident report sits alongside it: who fired first, what the ROE was at contact, and which tank broke it.

Halting matters, for a better reason


Firing on the move used to throw your shots badly wide. Real tanks hit on the move, so that penalty is now small. The cost of moving is time instead: a tank has to hold its gun on target before a round goes. Halted, that takes about three-quarters of a second, which fits inside the reload. On the move the gun lays three times slower, so a moving tank fires about two rounds for every three a halted tank fires.

A field guide


A new Field Guide on the title screen catalogues all five vehicle types and all eleven structures. Each one sits on a turntable next to its stats and what it's for. The numbers come from the same tables the simulation uses, so they can't go out of date.

Sound on Windows and Linux


The Windows and Linux builds were silent. All three platforms now share one audio setup, and they all have sound.

Scale and screens

  • The HUD now grows with your resolution, so it's no longer tiny at 1440p or 4K.
  • A new UI Scale setting, from 80% to 150%, adjusts it further.
  • The window now opens at a size that fits your monitor, not a fixed 1280×720.
  • Props like masts, cranes and sheds now cast shadows in the tank view feed.

Crash reports, only if you say so


On first launch the game asks whether it may send crash reports. Both answers carry equal weight, neither is pre-selected, and nothing is sent unless you choose Send. You can change your answer any time in Settings.

Stability

  • If the window loses its display surface, for example after a display mode change, the game now recovers instead of freezing.
  • On Windows, installing to a folder, or under a user name, with non-English characters no longer breaks loading or saves.

Campaign fixes

  • A radio call that played a few seconds before a win was decided now plays at the moment it is decided.
  • A mission trigger that only fired at one spot on a road now fires anywhere along it.
  • A callout that repeated once for every civilian casualty now plays once.
  • A tank knocked immobile can no longer stall a mission's next beat forever.
  • Leaving the vehicle you were sent to recover now ends in a loss that says so, instead of a draw.

Follow along


Wishlist Treaty Ground: Corridor 2032 and Steam will tell you the day it releases. Follow the game to see these updates in your feed.

https://store.steampowered.com/app/5230120/