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Spellfall: Last Mage Standing PlaytestNewsSpellfall Update 0.5.12 - Tidal Shot is Out, Introducing Crimson Reaver!
Game update

Spellfall Update 0.5.12 - Tidal Shot is Out, Introducing Crimson Reaver!

Spellfall: Last Mage Standing Playtest · published 3 Sep 2026, 00:36 UTC

All newsPlayers around this dateRead on Steam

With all round 1 projectiles receiving a small knockback buff, Tidal Shot was left in an interesting place. It's core identity became shared with all the other projectiles, and while the initial update simply added MORE knockback to the spell balancing became more challenging. Too little knockback and the ability felt the same. Too much and players went soaring across the arena, and not in a fun way.

Tidal Shot has been removed for now and replaced with a new Round 1 ability Crimson Reaver.

Crimson Reaver:


Fire a pair of blood-magic projectiles that converge on your target, granting lifesteal when they strike an enemy.

  • 45 Damage per Projectile
  • 3% Life on Hit for 5s, stacks 3x
  • 1400 Projectile Speed
  • 1200 Knockback Power
  • 1.6s Cooldown
  • 12 Mana Cost


The unique casting pattern for this spell rewards players who are able to land both projectile hits with burst damage. While an ability like Split Shot benefits from being up close, Crimson Reaver narrows as it gets closer to the target making it a strong ranged ability.

In addition to this change some status effects such as fireball's burn, frost bolt's freeze, and air slash's movement bonus have been revised.

Hope you enjoy testing this new ability! Let me know what fun builds you discover with it.

More from Spellfall: Last Mage Standing Playtest

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