Dear Players,
Based on recent feedback and data analysis, we have decided to implement the following balance changes to item cards and high-wave enemy scaling, aiming to improve the overall combat experience.
Adjustment Details
Significant reduction in negative attributes of item cards
The negative effects (e.g., self-damage, movement speed reduction, defense reduction, etc.) of the vast majority of item cards have been substantially lowered. You will now feel less burden when equipping these cards, while their strategic risks remain intact.
Enemy scaling adjustments for high waves
Starting from Wave 21, each subsequent wave will grant enemies an additional +2% health and +3% attack over the previous wave. This change is intended to create a more layered late-game challenge while maintaining a reasonable difficulty curve.
We hope these adjustments will make early- and mid-game builds more flexible, while keeping late-game encounters thrilling. All changes are now live on the official servers. Enjoy your journey!