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Western RyeNewsWestern Rye; Not Done Walking This Road.
Community

Western Rye; Not Done Walking This Road.

Western Rye · published 27 Aug 2026, 17:14 UTC

All newsPlayers around this dateRead on Steam

Hey Folks!

We know it's been a rough launch, but you guys showed up for us when it matters the most. This past few days, we've been making frantic efforts fixing bugs and making improvements from all your reviews and suggestions. We want to take time out to appreciate you all for still believing in us and Western Rye, we didn't stop working on it 5 years ago and we will certainly not stop now. You gave us a voice, a reason and all we need to keep pushing. And like we always say, being just a team of 2 is no excuse to not make a great game!

Some Updates and Patches we've made in the past 2 days;

Western Rye – Day 3 Update Notes

Quests & Storyline

  • Blacksmith Mission 6: Adjusted pacing and quest steps for a smoother flow.

  • Vendor Dialogue: Fixed duplicated text lines when interacting with vendors during quest steps.

  • First Quest Improvement: Made Sarah’s Bag significantly more visible so it’s easier to spot.

  • Hollow Cult: Tweaked and rebalanced key storyline events and progression nodes.

Gameplay, Crafting & Balance

  • Demolition Hammer Added: You can now use the Demolition Hammer to pick up and move already placed furniture in your base/camp.

  • Loot Rebalance: Adjusted and rebalanced item spawn rates and loot table distribution inside containers across the world.

  • Crafting Overhaul: Rebalanced recipes and adjusted required quantities for several crafting materials.

Multiplayer & Inventory Fixes

  • Pickup Glitch Fixed: Resolved an issue where some players couldn't pick up items in the open world.

  • Friend Item Sharing: Fixed a bug that prevented players from picking up items dropped directly by their friends in co-op.

Audio Enhancements

  • Horse Sound Fix: Removed the wet/watery audio artifact when riding your horse.

  • Saloon Ambient Audio: Fixed NPC dialogue/sound loops continuing to play after closing conversations in the saloon.

  • Saloon Music: Added brand-new background music to give the saloon a proper Wild West vibe.

Visuals, UI & Collision

  • Crosshair Visibility: Tweaked the crosshair to make it much clearer against bright environments.

  • Screen Smearing: Applied a potential fix for visual ghosting and temporal smearing during fast camera rotation.

  • Display Stretching: Fixed resolution scaling issues causing UI and visual stretching on certain display aspect ratios.

  • Collision Fixes: Resolved collision issues with saloon doors and various prop geometries across the map.

Plus minor bug fixes and performance tweaks under the hood.

Keep the feedback coming, we’re working hard behind the scenes and we'll keep going strong!

Together let's keep building this frontier!

Thank you!

Nixalon Studios

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Community3 Sep 2026Western Rye Roadmap: What's Next & The Trail Ahead!WESTERN RYE - EARLY ACCESS ROADMAP; We're using a Now / Next / Later format instead of fixed dates for all items. Early Access development rarely moves in a straight line, and we'd rather be honest with you than promise a date we might miss. The timeline of Next items will depend on the actual completion of Now items. NOW: What We Are Currently Working On. Timeline: October 2026 – January 2027…Game update31 Aug 2026Day 5 Update/Patches.* Fixed collision blocking mission item in Mission 11 "What the Earth Remembers". * Fixed Water canteen disappearing from player's inventory after drinking. * Added combat soundtracks to some locations. * Fixed Drinking sound. * And other minor tweaks and fixes...Community30 Aug 2026The Fixes Continues: Western Rye Day 4 Updates and Patches.Hey folks, we wanna say thank you again and again and again! This past few days you guys have continue to rally around Western Rye, We are so humbled by the love, kindness and support you have continued to shower upon us! It's impossible to put our gratitude in words so we will make up for it in action.... the action of NEVER letting you down! You are worth all the sleepless nights and all long…