Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Pebble KnightsNewsPebble Knights Early Access Second Hotfix Update v0.1.24
Game update

Pebble Knights Early Access Second Hotfix Update v0.1.24

Pebble Knights · published 20 Aug 2026, 14:02 UTC

All newsPlayers around this dateRead on Steam

Hello, Pebble Knights!

The second hotfix for v0.1.24 is now live. We've added a Personal Best UI and leaderboard rankings, along with improvements to controls and interactions such as wiggling and door interactions.

Check out the full details below.

[Features & QoL Improvements]

Records & Rankings

  • Added a Personal Best UI to the main menu, showing your best record and top percentile (%) for the current difficulty.

  • The lobby results ranking now includes each player's final level and rankings by MVP count. The real pecking order of the Order starts now.

Controls & Interactions

  • You can now press any button on a gamepad to break free while wiggling. While wiggling, controls other than movement and attacks are restricted.

  • Some objects that previously required pressing F can now be activated by approaching them and filling the interaction gauge. (Angel Statue / Roulette / AI Panel / Wall Maria Boss Summoner)

  • Pinging now displays an exclamation mark at your location, making it easier for everyone to find each other. Lost Knights, no more worries!

  • Improved the visibility of open doors in the Underworld. The top of the door now remains visible even when it is open, making its state easier to identify.

  • Improved the appearance of Combat Doors, Boss Doors, and Final Boss Doors to make them easier to distinguish.

Other Improvements

  • Improved gamepad controls for Grave Wiggle.

  • Items knocked away by Grave Wiggle now deal damage when they hit monsters.

  • Added a chance to perform a super jump while using Grave Wiggle.

  • Grave Wiggle now also knocks back nearby monsters.

  • Added the ability to skip the final credits. The ending is touching, but we know everyone's in a hurry the second time around.

  • Improved item pickup controls to make it easier to grab the item you want.

[Bug Fixes]

  • Fixed an issue where clicking during the loading screen could cause the game to stop responding and then close.

  • Fixed an issue where two cursors could appear when opening the ESC menu while certain UI windows were open.

  • Fixed an issue where certain items would disappear instantly without the blinking effect.

  • Fixed an issue where the Trait UI slot icon would not bounce when holding an item with the same Trait as one of your permanent Traits.

  • Fixed an issue where gamepad focus would not activate when opening Settings or the ESC menu, causing only the player character to rotate.

  • Fixed an issue where two copies of the player could appear during Trait Ascension. We never taught anyone how to clone themselves.

  • Fixed an issue where the game could become permanently stuck during the lobby ready countdown if another player joined.

  • Fixed an issue where controls could become locked if the game started while the Bot Settings UI was open in the lobby.

  • Fixed an issue where attempting to join a lobby that no longer existed could prevent you from creating or joining another lobby afterward.

  • Fixed an issue where some Order members' screens could freeze during consecutive Ascensions.

  • Fixed an issue where the camera could stutter if you moved while holding a target during the vomiting animation after defeating the Giga Bite boss.

  • Fixed an issue where multiple camera effects could overlap during the final credits.

  • Fixed a visual issue where 99999 damage text appeared when the Witch's summons disappeared all at once. It looked devastating, but sadly, the damage wasn't real.

  • Changed some visuals, including Weaponmon's pet, Blood Corruption, and Pexman, to appear semi-transparent.

  • Weaponmon no longer pushes Order members.

  • Fixed an issue where Weaponmon could not trigger certain Traits.

  • Fixed an issue where players leaving the lobby could still be picked up. Picking up someone on their way out was a bit much.

  • Fixed an issue where using the Goblin Club together with the Cleanup Trait did not correctly double dropped items.

  • Fixed an issue where flame effects from the lava path could remain on Order members' screens after defeating the Magnis boss.

  • Fixed an issue where giant ore summoned by the Goblin Club during the Sparkle Ice Pop Challenge would not have a Trait.

  • Fixed a targeting issue where Necromancy spirits could not detect staggered bosses and would stop moving.

  • Fixed Kingdom Upgrade options so they also respond when hovering over or clicking their descriptions.

  • Fixed an issue where blue lightning effects could be invisible in certain environments.

  • Fixed an issue where weapons that had not yet been unlocked could appear in Weapon Chests during the tutorial.

  • Fixed an issue where acquiring a grave-related Trait while already in a grave caused its effect to apply only from the next death onward.

Pebble Knights keeps getting better thanks to all the valuable feedback from our Knights. Thank you, as always!

We'll keep working hard to make Pebble Knights even more fun.

Thank you for your continued support!

The Pebble Knights Team

Join our Discord for more updates!

https://discord.gg/pebble-knights

More from Pebble Knights

Other announcements

All news
In-game event11 Sep 2026Pebble Knights Early Access Update v0.1.27Hello, Pebble Knights! This update improves how Knight Traits are upgraded and refines the Angel & Devil system. We also optimized projectiles and summons to reduce lag, adjusted the difficulty balance, and fixed several bugs. Check out the full details below. \ · When a Knight acquires three copies of the same Trait, it will immediately Ascend, and you can choose the Trait you want. · Since As…In-game event4 Sep 2026Pebble Knights Early Access Update v0.1.26Hello, Pebble Knights! This update focuses on improving the early game experience to help new Knights get the hang of the game. We've added a new on-screen Beginner Guide and improved gamepad controls. We've also improved resolution support and made several other Steam Deck optimizations, along with a wide range of bug fixes. Check out the full details below. \ · The Beginner Guide will now app…In-game event28 Aug 2026Pebble Knights Early Access Update v0.1.25Hello, Pebble Knights! This update introduces new honey weapons that summon Bee Buddies to attack enemies for you, along with a devilish Electric Guitar that confuses nearby enemies. We have also made minions smarter, adjusted game balance, and fixed a wide range of bugs. Check out the full details below. \ Honey Dipper and Honey Gun · Added 'Honey Dipper,' a new melee weapon, and 'Honey Gun,'…