
Changes
Settings & General Changes
• Fixed reversed graphics quality settings — High and Low values were swapped.
• Configuration values are now refreshed after returning from the game scene to the main menu.
Player Interface
• Added a contextual information system.
• The contextual UI displayed while picking up a duck now always appears in the same location.
• Added contextual information for switching the Player Duck's flight mode.
• Added numerical slot indicators to items in the weapon and ability selection wheels.
• Added the ability to confirm weapon selection using LMB.
• The currently selected weapon is now displayed in the bottom-right corner of the screen.
• Improved the Player Duck UI.
• Introduced general improvements to the player interface.
• Added item descriptions to the equipment selection list when modifying loadouts in the menu.
• Improved item icons.
• Added missing graphics for game maps in the menu.
World Markers & Navigation
• The minimap has been replaced with a waypoint system.
• Added a placement indicator for the Surprise Egg when it is near a Hunter object.
• Added a UI layer displaying markers for objects located in the game world.
• Configured marker visibility ranges:
o Hunter buildings: 45–400 m,
o Duck bodies: 5–45 m,
o Duck food: 5–90 m,
o Medical Stations: initially 40–400 m, later changed to 15–150 m.
Menu, Lobby & Loadouts
• Added the foundation of the lobby loadout selection system.
• Added support for saving character loadout presets.
• Added loading of modified loadouts, including additional validation and safeguards during loading.
• Added a READY button to the lobby.
• Reorganized and cleaned up the menu interface.
• Improved the timeout handling when retrieving the server list.
Player — General Changes
• The first weapon in the weapon selection wheel is now automatically equipped when the match begins.
• Improved detection of the surface underneath players and NPCs.
• Added player nicknames above nearby teammates.
• Added effects based on the type of surface an object collides with.
• Fixed a critical issue occurring when a player died — detaching the animation system could cause references to be lost and result in a game crash.
• Added safeguards to ensure Input System callbacks are properly unregistered.
Hunter
• Both shotgun ammunition types now start loaded.
• Underwater time is now counted from the moment the player's camera becomes submerged.
• Added an audio filter that activates when the Hunter's camera goes underwater.
• Added a sliding mechanic.
• Improved item detection.
• Improved the Hunter's collision zone — NPC ducks should no longer walk directly underneath the Hunter.
• Increased knife accuracy.
• Added the ability to lightly throw a grenade without aiming.
• Added a new weapon: Shorty.
• Added a new weapon: Machine Pistol.
Player Duck
• The default flight mode is now based on NPC duck behavior.
• Changed the controls while using NPC Like flight mode.
• Improved ground collision detection while gliding.
• Improved transitions between flying and swimming states.
• Adjusted gliding parameters:
o GlideAlignSpeed: 15 → 12.5,
o YawTorque: 6 → 5.2,
o PitchTorque: 6 → 6.8,
o RollTorque: 5 → 4.
• When a duck or Player Duck dies, its collision zone is increased by 12%, making the body easier for Hunters to pick up.
• Players must now come to a complete stop and remain on the ground while placing a bomb or nest.
Duck Abilities
Kamikaze
• Switching the active ability is now disabled while using Kamikaze.
• Added a flyby sound effect for Kamikaze.
• Increased the explosion radius from 25 to 35 m.
Explosive Butt
• Added an ability counter visible to the player.
• Increased the explosion radius from 25 to 35 m.
Surprise Egg
• Increased Surprise Egg bomb damage: 325 → 650.
New Abilities
• Added the Torpedo Spit ability.
• Added the Carpet Bombing ability.
NPC Ducks & AI
• NPC ducks now turn around after colliding with the map boundary.
• Optimized NPC duck network synchronization and overall performance.
• Fixed NPC duck death event handling — other NPC ducks can now react with fear when encountering a dead duck.
Weapons & Projectiles
Bock Shotgun
• Reduced Birdshot damage from 15 to 12.
• Reduced Birdshot's effective damage range: 0.8/80 → 0.8/70.
Rocket Launcher
• Improved rocket handling and guidance.
• Added reload sounds for the rocket launcher.
• Damage values are now passed from the launcher to the fired rocket.
• Reduced rocket speed: 620 → 610.
• Reduced rocket explosion radius: 9 → 6 m.
• Added target markers for the rocket launcher.
Projectiles
• Optimized projectile network synchronization.
Damage & Combat System
• Introduced critical fixes to explosion damage detection.
• Introduced critical fixes to melee damage detection.
• Debris from destroyed buildings no longer blocks damage.
• Mine triggers now verify whether the object that entered the trigger is alive.
• Added a damage zone to the ammunition crate located near the Hunting Tower.
• Added camera shake caused by nearby explosions.
Hunter Buildings & Objects
Increased building health:
• Observation Tower: 625 → 1250 HP,
• Hunting Tower: 300 → 600 HP,
• Cottage: 300 → 600 HP.
Medical Stations
• Added five Medical Stations near Hunter buildings on the Duck's Eye Lake map.
• Medical Stations restore 50 HP to the Hunter.
• Medical Stations have a 60-second cooldown.
• Medical Stations have 150 HP.
• Their marker visibility range was changed from 40–400 m to 15–150 m.
Duck's Eye Lake
• Improved object dynamic occlusion.
• Increased the distance between Hunter and Player Duck spawn points.
• Added barriers that bounce ducks away:
o near the bridge next to the waterfall,
o near the waterfall,
o within the waterfall area itself.
• Added a new large tree model near the northern tower.
• Added a new information sign model.
• Added a new barricade model.
• Added a new lumberjack's hut model.
• Added a new grass model.
Audio & Effects
• Bomb placement by a duck is now indicated by a sound effect.
• Added new explosion effects.
• Added new explosion sounds.
• Added effects based on the type of surface an object collides with.
• Added player camera shake caused by nearby explosions.
Spectator & Communication
• Introduced improvements to the Spectator system.
• Reworked the Voice Chat structure to maintain continuity when players are transferred between scenes and objects.
New Content
• Added a new map: Gator Swamp.
• Added a new Hunter weapon: Shorty.
• Added a new Hunter weapon: Machine Pistol.
• Added a new Hunter weapon: Rifle.
• Added a new Duck ability: Torpedo Spit.
• Added a new Duck ability: Carpet Bombing.
• Added: Tutorial