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Counter DucksNewsChanges - Version 0.1.3ap
Major update

Changes - Version 0.1.3ap

Counter Ducks · published 15 Aug 2026, 19:17 UTC · build 24751685

All newsPlayers around this dateRead on Steam

Changes

Settings & General Changes

• Fixed reversed graphics quality settings — High and Low values were swapped.

• Configuration values are now refreshed after returning from the game scene to the main menu.

Player Interface

• Added a contextual information system.

• The contextual UI displayed while picking up a duck now always appears in the same location.

• Added contextual information for switching the Player Duck's flight mode.

• Added numerical slot indicators to items in the weapon and ability selection wheels.

• Added the ability to confirm weapon selection using LMB.

• The currently selected weapon is now displayed in the bottom-right corner of the screen.

• Improved the Player Duck UI.

• Introduced general improvements to the player interface.

• Added item descriptions to the equipment selection list when modifying loadouts in the menu.

• Improved item icons.

• Added missing graphics for game maps in the menu.

World Markers & Navigation

• The minimap has been replaced with a waypoint system.

• Added a placement indicator for the Surprise Egg when it is near a Hunter object.

• Added a UI layer displaying markers for objects located in the game world.

• Configured marker visibility ranges:

o Hunter buildings: 45–400 m,

o Duck bodies: 5–45 m,

o Duck food: 5–90 m,

o Medical Stations: initially 40–400 m, later changed to 15–150 m.

Menu, Lobby & Loadouts

• Added the foundation of the lobby loadout selection system.

• Added support for saving character loadout presets.

• Added loading of modified loadouts, including additional validation and safeguards during loading.

• Added a READY button to the lobby.

• Reorganized and cleaned up the menu interface.

• Improved the timeout handling when retrieving the server list.

Player — General Changes

• The first weapon in the weapon selection wheel is now automatically equipped when the match begins.

• Improved detection of the surface underneath players and NPCs.

• Added player nicknames above nearby teammates.

• Added effects based on the type of surface an object collides with.

• Fixed a critical issue occurring when a player died — detaching the animation system could cause references to be lost and result in a game crash.

• Added safeguards to ensure Input System callbacks are properly unregistered.

Hunter

• Both shotgun ammunition types now start loaded.

• Underwater time is now counted from the moment the player's camera becomes submerged.

• Added an audio filter that activates when the Hunter's camera goes underwater.

• Added a sliding mechanic.

• Improved item detection.

• Improved the Hunter's collision zone — NPC ducks should no longer walk directly underneath the Hunter.

• Increased knife accuracy.

• Added the ability to lightly throw a grenade without aiming.

• Added a new weapon: Shorty.

• Added a new weapon: Machine Pistol.

Player Duck

• The default flight mode is now based on NPC duck behavior.

• Changed the controls while using NPC Like flight mode.

• Improved ground collision detection while gliding.

• Improved transitions between flying and swimming states.

• Adjusted gliding parameters:

o GlideAlignSpeed: 15 → 12.5,

o YawTorque: 6 → 5.2,

o PitchTorque: 6 → 6.8,

o RollTorque: 5 → 4.

• When a duck or Player Duck dies, its collision zone is increased by 12%, making the body easier for Hunters to pick up.

• Players must now come to a complete stop and remain on the ground while placing a bomb or nest.

Duck Abilities

Kamikaze

• Switching the active ability is now disabled while using Kamikaze.

• Added a flyby sound effect for Kamikaze.

• Increased the explosion radius from 25 to 35 m.

Explosive Butt

• Added an ability counter visible to the player.

• Increased the explosion radius from 25 to 35 m.

Surprise Egg

• Increased Surprise Egg bomb damage: 325 → 650.

New Abilities

• Added the Torpedo Spit ability.

• Added the Carpet Bombing ability.

NPC Ducks & AI

• NPC ducks now turn around after colliding with the map boundary.

• Optimized NPC duck network synchronization and overall performance.

• Fixed NPC duck death event handling — other NPC ducks can now react with fear when encountering a dead duck.

Weapons & Projectiles

Bock Shotgun

• Reduced Birdshot damage from 15 to 12.

• Reduced Birdshot's effective damage range: 0.8/80 → 0.8/70.

Rocket Launcher

• Improved rocket handling and guidance.

• Added reload sounds for the rocket launcher.

• Damage values are now passed from the launcher to the fired rocket.

• Reduced rocket speed: 620 → 610.

• Reduced rocket explosion radius: 9 → 6 m.

• Added target markers for the rocket launcher.

Projectiles

• Optimized projectile network synchronization.

Damage & Combat System

• Introduced critical fixes to explosion damage detection.

• Introduced critical fixes to melee damage detection.

• Debris from destroyed buildings no longer blocks damage.

• Mine triggers now verify whether the object that entered the trigger is alive.

• Added a damage zone to the ammunition crate located near the Hunting Tower.

• Added camera shake caused by nearby explosions.

Hunter Buildings & Objects

Increased building health:

• Observation Tower: 625 → 1250 HP,

• Hunting Tower: 300 → 600 HP,

• Cottage: 300 → 600 HP.

Medical Stations

• Added five Medical Stations near Hunter buildings on the Duck's Eye Lake map.

• Medical Stations restore 50 HP to the Hunter.

• Medical Stations have a 60-second cooldown.

• Medical Stations have 150 HP.

• Their marker visibility range was changed from 40–400 m to 15–150 m.

Duck's Eye Lake

• Improved object dynamic occlusion.

• Increased the distance between Hunter and Player Duck spawn points.

• Added barriers that bounce ducks away:

o near the bridge next to the waterfall,

o near the waterfall,

o within the waterfall area itself.

• Added a new large tree model near the northern tower.

• Added a new information sign model.

• Added a new barricade model.

• Added a new lumberjack's hut model.

• Added a new grass model.

Audio & Effects

• Bomb placement by a duck is now indicated by a sound effect.

• Added new explosion effects.

• Added new explosion sounds.

• Added effects based on the type of surface an object collides with.

• Added player camera shake caused by nearby explosions.

Spectator & Communication

• Introduced improvements to the Spectator system.

• Reworked the Voice Chat structure to maintain continuity when players are transferred between scenes and objects.

New Content

• Added a new map: Gator Swamp.

• Added a new Hunter weapon: Shorty.

• Added a new Hunter weapon: Machine Pistol.

• Added a new Hunter weapon: Rifle.

• Added a new Duck ability: Torpedo Spit.

• Added a new Duck ability: Carpet Bombing.

• Added: Tutorial

More from Counter Ducks

Other announcements

All news
Steam news15 Aug 2026The Playtest is now LIVE!We are proud to present to you the first public version of Counter Ducks ! It includes two playable maps: Ducks Eye Lake and Gator Swamp . Currently and temporarily, the game can be played with a maximum of 8 people in any team configuration (4v4, 3v5, etc.). There is also a lobby browser that will allow you to find other ‘hunters’ who are open to playing! Since the last version, we managed to…Community24 Jul 2026Public Playtest Sign-ups Are Now Open!We're getting ready to launch the first public playtest of Counter Ducks , and you can sign up starting today! To celebrate, here's a quick look at the chaotic action waiting for you. Whether you choose to fight as a duck or a hunter, expect plenty of explosions, teamwork, and hilarious moments. Which side would you choose first: Ducks or Hunters? Join Discord!