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Dead Reckoning: The Long DriftNewsDevlog update - 07.08.2026
Game update

Devlog update - 07.08.2026

Dead Reckoning: The Long Drift · published 7 Aug 2026, 14:20 UTC

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Hey all! Just some updates.

Colony work is going well and scope is expanding. As well, identity wiring has now begun as I have the scaffolding in place to start having impactful events.

The biggest changes are to resource management in the colony; I don't want to explicitly declare things as this round will go through much more rigorous testing as it will have a large content update, but the colony phase will now be 100 years. As the scope creep is huge, this will be a release outside of the cadence I've been delivering on. Identity in 0.40 was completed, but there are still 7 society paradigms I need to flesh out and integrate (which I just discovered won't fire in 0.40 because of work needed in 0.50). I estimate an end of August release for 0.50 on main, and I'm aiming for the scaffold 0.50 to go up on experimental next Friday.

Once again, suggestions and comments are always welcome. I'm really hoping to give players an updated, refreshed experience going into the fall and crossing that replayability threshold by mid-October; just in time for fun gaming season.

In other news, we are also hiring a freelance writer! It's time to admit that, workload-wise, I just don't have the energy (and perhaps even the talent) to deliver events at the same quality, and the technical editor in me is disappointed with the recent cadence and quality of events. As such, I'm looking to onboard someone beginning of September to help increase the games replayability, narrative quality, and narrative congruency.

Thanks again for your time and support!

More from Dead Reckoning: The Long Drift

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Community10 Sep 2026What's next — September 2026Two new kinds of world are coming to the survey, the ground is getting a new look, and two writers have joined the colony. New worlds Hycean. A world-sized ocean under a thick hydrogen sky. There is no shore. A colony here lives in sealed habitats hung below the surface, joined by pressure walkways. Eyeball. A world locked to its star, one face always in the light. The only ground that can be l…Game update7 Sep 20260.6.5–0.6.6 — Colonies can growNew features No new features in these patches. Bug fixes Colony · Colonies can grow. The ground's birth rate sat below what age and illness take, and every settlement declined however well it was run. A colony with land and full stores now bears children at a settler's rate. · The population card itemises each year's births and losses: illness and accident, age, hereditary disease, the ground.…In-game event6 Sep 20260.6.3–0.6.4 — Chronicles and records0.6.3–0.6.4 — Chronicles and records New features Chronicles · Choose a named Chronicle to keep the same stars between voyages. Read each voyage's file at the station or from its ending screen. Chronicles are available in the full game. Bug fixes Population and resources · Cryo purge now removes actual sleepers and records their deaths. Landing casualties also update the population and death re…