
The demo is out, and it's free. You can install and play it right now from this page.Here's the idea: you control a line of cubes that tumbles across the board as a single piece. Drive it into a block and the line breaks apart. The cubes that can keep moving do, and the rest stay behind as loose pieces on the grid. Come back around, tumble up next to them, and the line reconnects. The one rule you can't bend is empty space: the line will never step somewhere with no floor, so it can't strand a cube over a gap. Every level becomes a question of what to split off, where, and in what order.In the demo:
A run of hand-built levels that start friendly and quietly stop being friendly
The core toolkit: splitting the line, reconnecting it, climbing, and your first hazards
Full controller support and fully rebindable controls
This is a one-person project, and the demo exists so you can tell me where it breaks. Stuck on a level, found a bug, hated something? Post it in the discussions. I read every one.If it gets its hooks in you, wishlisting the full game is the single biggest thing that helps at launch.Install the demo: Thanks for playing.