Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Syncline DemoNewsThe Syncline demo is live. Play it free now.
Steam news

The Syncline demo is live. Play it free now.

Syncline Demo · published 1 Aug 2026, 07:49 UTC

All newsPlayers around this dateRead on Steam

The demo is out, and it's free. You can install and play it right now from this page.Here's the idea: you control a line of cubes that tumbles across the board as a single piece. Drive it into a block and the line breaks apart. The cubes that can keep moving do, and the rest stay behind as loose pieces on the grid. Come back around, tumble up next to them, and the line reconnects. The one rule you can't bend is empty space: the line will never step somewhere with no floor, so it can't strand a cube over a gap. Every level becomes a question of what to split off, where, and in what order.In the demo:

  • A run of hand-built levels that start friendly and quietly stop being friendly

  • The core toolkit: splitting the line, reconnecting it, climbing, and your first hazards

  • Full controller support and fully rebindable controls

This is a one-person project, and the demo exists so you can tell me where it breaks. Stuck on a level, found a bug, hated something? Post it in the discussions. I read every one.If it gets its hooks in you, wishlisting the full game is the single biggest thing that helps at launch.Install the demo: Thanks for playing.