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Counter-Strike 2NewsCounter-Strike 2 Update
Game update

Counter-Strike 2 Update

Counter-Strike 2 · published 8 Jul 2026, 22:51 UTC

All newsPlayers around this dateRead on Steam

[ PREMIER ]

  • Premier Season Five has begun

  • Added Cache to the Active Duty Map Pool

  • Removed Overpass from the Active Duty Map Pool

[ GAMEPLAY ]

  • Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps.

    • Damage is now applied according to precomputed simulation values, baked into the compiled map.

    • Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.

  • Fixed case where picking up dropped weapons through the Buy Menu would fail to complete.

[ ARMORY ]

  • Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque

  • Added two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing

  • Train 2025 and Sport & Field weapon collections are no longer available in the Armory

  • Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory

[ WORKSHOP ]

  • Updated "Custom Paint Job Extended" 

    • Added option to include a dedicated overlay mask texture 

    • Added option to set unique overlay UV randomization separate from albedo UV randomization 

[ MISC ]

  • Reduced the performance cost of showing the scoreboard.

  • Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).

  • Increased sticker rotation precision to allow half-degree increments on application screen.

[ MAP SCRIPTING ]

  • Added Instance.QueueAfterThinks

  • Added Instance.OnWeaponDrop

  • Added CSWeaponBase.GetOriginalOwner

  • Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command.

  • Added file name and line number to errors caught during the CompileModule step of script loading.

  • Removed support for deprecated vts assets.

[ ENGINE ]

  • Updated engine code to the latest version of Source 2

[ MAPS ]

  • Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes

  • Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes

  • Added community maps Debris and El Dorado to Wingman mode

Cache

  • Various clipping adjustments

Dust II

  • Fixed pixel gap Outside Tunnel

  • Clipping adjustment Outside Tunnel

Inferno

  • Clipping fix to prevent pixel boost at Top of Mid

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Game update9 Sep 2026Counter-Strike 2 Update[ MAPS ] Cache · Fixed various gaps in map. · Fixed a wallbang spot on B site. · Added a missing competitive CT spawn point. · Added additional T spawn points. [ MAP SCRIPTING ] · Reworked CSPlayerCamera: · Renamed it to CustomPlayerCamera. · Added GetPlayer, GetMode, SetMode, and SetFollowConfig. · Deprecated IsEnabled, SetEnabled, and SetIsControllingAngles. · Added an 'observable' property t…Game update24 Aug 2026Counter-Strike 2 Update[ MAP SCRIPTING ] · Added custom_hud_layout entity: · custom_hud_layouts are the entry point for scripted maps to provide custom UI. · Panel, Label, Image, and Button panel types are supported. · Styling with css is supported. · Events and client side scripting are not supported. · Maintains state during tools mode reloads. · Added cs_player_camera entity: · Gives control of a player's view wit…Game update19 Aug 2026Counter-Strike 2 Update[ MAPS ] Boulder · Updated to the latest version from the Community Workshop ( Update Notes ) Poseidon · Updated to the latest version from the Community Workshop ( Update Notes ) [ GAMEPLAY ] · Fixed a case where player speed was too high when moving against walls.