Loot is now more scarce for single player campaigns, and scales for parties up to 4 players. This will be even more improved as we open up more areas and dungeons with regional loot
Scenes are now less empty, as there is always the chance of encounters happening. This too will continue to improve with more events & quests added over time
We spent time to balance combat and improve combat UX to make combat less floaty, a lot more in depths info about this on Discord
Bartering now shows a visual scale when trading, so you know what items were high value and not
Magic users can now dual wield magic with one handed weapons, and we improved the audio and visuals of many spells
Thank you all so much for the feedback! Keep it coming!
Fixed an issue that preventing me from rejoin existing game
Fixed issue where the wrong gamecode was sometimes copied, causing trouble to join game
Fixed crash when switching backgrounds
Fixed spawned in as a floating backpack for players with high package loss
Improved stability and performance across the board, thank you so much for your logs and reports!
Magic
Many suggestions asked for a way to dual wield magic with regular one handed weapons, this is now possible thanks to you
We also improved the audio and UX of many magic abilities
This means that crystals as ammo and staffs as magic weapon is now removed, instead you use books to attune to your spells
Fixed many places where map or terrain was clipping or missing
Eye patch now show when equipped
After resting at an Inn my hair no longer appear through my hood
Fixed beds having a broken UV texture
Fixed floating objects in tollhouse
Many objects including leek no longer has wrong texture
Ensured Amund is no longer lodged into the wall outside the first dungeon
Goblin sound effects no longer play on really loud
Door creak no longer happen when it shouldn’t
Door opening sound is lowered
Ogres now has proper audio during fight
Items are no longer on top of each other in the inventory
When opening inventory, first item in inventory slot is no longer shown every time
Items should no longer go missing
We fixed an issue that prevented some from drinking Health Potion in online sessions
Picking up vial of red sapling from a chest while having draught of ashbind equipped combined the stacks and converted all vials of red sapling to draught of ashbind
All items in the craft menu is now displayed correctly
Items are are no longer listed twice in the crafting menu
Loot in the sarcophagi now has stats
Selecting “place” for an item from the inventory now opens up selection of how many to place
Selecting basic hauling now affects the carrying capacity
No longer able to select Basic Brewing and other perks without selecting prerequisite ones
Advanced Skinning skill is disabled until the tool is ready
Emote - "Play Music" now ends when you walk away
Campfires are now removed from compass and world when you leave the scene
Removed making campfires from Flint and Striker as you can now create camp from Travel Menu
Fixed an issue where Camp wasn’t available from the menu in Shelters
When I sleep at a campfire I now the progress bar and snoring sound
And the bug that preventing sleep until dawn is fixed
Food is now visible when cooking
Can now light torch at campfires and fireplaces and vice versa
I can now more easily interact with vendors that are at a market stand
I can now always interact with doors, even after sprinting
Interaction is simplified, always displayed all options, we got rid of the more menu
Emotes is available to clients joining with high ms delay/lag
Can now fill cup with slime (dialogue is no longer disabled)
The shops are now less of a nuisance to navigate xD
Trading coins should now function correctly
Right-Click => Trade on a singular item will now place the item in the trade window
Taking a bath at the inn does not affect your ability to use the bed you paid for
Vendor exploit: Gulla no longer can be drained of money repeatedly
Full inventory no longer cause purchased vendor item to disappear
Known issue: Clients sometimes need to close and re-open the trade window after purchase, in order to see the refreshed inventory
If you choose a background and click another without moving the slider, it now works correctly
We now limit character names to avoid UI bugs
We improved the UX of joining game and copying code, fixing issues of formatting
Saint Aelwyn's Chalice no longer comes back in rumored log after completion
Emberfield is now present on map
I now longer need to accept goblin quest twice to fulfill the quest
When I leave the quest area, the HUD task should disappear and come back if I re-enter that area
When late joining the game, the quest HUD information should be showing
Rumors now update when you are in the journal menu
Rumors should no longer reappear if I completed them
I can now see the hidden objects at the mounds and they carry loot
Disabled Lost Lamb quest until we have fixed remaining issues
Known issue: Clients sometimes don’t see the quest in the HUD (you can still see it in the journal)
Combat has obtained stronger hit/block/parry feedback
We addressed Floaty Combat with more feedback and balance
Ambushes and patrolling enemies are now present, helping scenes to be less empty
XP is now synchronised for the whole party while traveling
Animals and roaming enemies can no longer spawn halfway underground
Wolves AI no longer runs into rocks instead of pathing around them
NPCs can no longer softlock the game while in dialogue
More rumors are available in Elderlight
Oswin is no longer stuck in a table
Ask Captain Thorne about work, dialogue no longer skips
Talking with Gael no longer auto completes some quests
Keely the Stablehand no longer gives repair kits endlessly and her quest can now be completed
Maeve Hearthwards dialogue is fixed and you can now exit her dialogue properly
Many other dialogues improved