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Wyldheart BetaNewsPatchnotes 0.6.0
Game update

Patchnotes 0.6.0

Wyldheart Beta · published 24 Jun 2026, 13:12 UTC

All newsPlayers around this dateRead on Steam

The biggest of your feedback points so far

  • Loot is now more scarce for single player campaigns, and scales for parties up to 4 players. This will be even more improved as we open up more areas and dungeons with regional loot

  • Scenes are now less empty, as there is always the chance of encounters happening. This too will continue to improve with more events & quests added over time

  • We spent time to balance combat and improve combat UX to make combat less floaty, a lot more in depths info about this on Discord

  • Bartering now shows a visual scale when trading, so you know what items were high value and not

  • Magic users can now dual wield magic with one handed weapons, and we improved the audio and visuals of many spells

Thank you all so much for the feedback! Keep it coming!

Stability

  • Fixed an issue that preventing me from rejoin existing game

  • Fixed issue where the wrong gamecode was sometimes copied, causing trouble to join game

  • Fixed crash when switching backgrounds

  • Fixed spawned in as a floating backpack for players with high package loss

  • Improved stability and performance across the board, thank you so much for your logs and reports!

Magic

  • Many suggestions asked for a way to dual wield magic with regular one handed weapons, this is now possible thanks to you

  • We also improved the audio and UX of many magic abilities

  • This means that crystals as ammo and staffs as magic weapon is now removed, instead you use books to attune to your spells

Audio and Visuals

  • Fixed many places where map or terrain was clipping or missing

  • Eye patch now show when equipped

  • After resting at an Inn my hair no longer appear through my hood

  • Fixed beds having a broken UV texture

  • Fixed floating objects in tollhouse

  • Many objects including leek no longer has wrong texture

  • Ensured Amund is no longer lodged into the wall outside the first dungeon

  • Goblin sound effects no longer play on really loud

  • Door creak no longer happen when it shouldn’t

  • Door opening sound is lowered

  • Ogres now has proper audio during fight

Inventory

  • Items are no longer on top of each other in the inventory

  • When opening inventory, first item in inventory slot is no longer shown every time

  • Items should no longer go missing

  • We fixed an issue that prevented some from drinking Health Potion in online sessions

  • Picking up vial of red sapling from a chest while having draught of ashbind equipped combined the stacks and converted all vials of red sapling to draught of ashbind

  • All items in the craft menu is now displayed correctly

  • Items are are no longer listed twice in the crafting menu

  • Loot in the sarcophagi now has stats

Perks

  • Selecting “place” for an item from the inventory now opens up selection of how many to place

  • Selecting basic hauling now affects the carrying capacity

  • No longer able to select Basic Brewing and other perks without selecting prerequisite ones

  • Advanced Skinning skill is disabled until the tool is ready

Campfires

  • Emote - "Play Music" now ends when you walk away

  • Campfires are now removed from compass and world when you leave the scene

  • Removed making campfires from Flint and Striker as you can now create camp from Travel Menu

  • Fixed an issue where Camp wasn’t available from the menu in Shelters

  • When I sleep at a campfire I now the progress bar and snoring sound

  • And the bug that preventing sleep until dawn is fixed

  • Food is now visible when cooking

  • Can now light torch at campfires and fireplaces and vice versa

Interactions

  • I can now more easily interact with vendors that are at a market stand

  • I can now always interact with doors, even after sprinting

  • Interaction is simplified, always displayed all options, we got rid of the more menu

  • Emotes is available to clients joining with high ms delay/lag

  • Can now fill cup with slime (dialogue is no longer disabled)

Trading / Vendors (big thank you for the feedback on this!)

  • The shops are now less of a nuisance to navigate xD

  • Trading coins should now function correctly

  • Right-Click => Trade on a singular item will now place the item in the trade window

  • Taking a bath at the inn does not affect your ability to use the bed you paid for

  • Vendor exploit: Gulla no longer can be drained of money repeatedly

  • Full inventory no longer cause purchased vendor item to disappear

  • Known issue: Clients sometimes need to close and re-open the trade window after purchase, in order to see the refreshed inventory

Character Creation / Load Menu

  • If you choose a background and click another without moving the slider, it now works correctly

  • We now limit character names to avoid UI bugs

  • We improved the UX of joining game and copying code, fixing issues of formatting

Quest Progression / Completion

  • Saint Aelwyn's Chalice no longer comes back in rumored log after completion

  • Emberfield is now present on map

  • I now longer need to accept goblin quest twice to fulfill the quest

  • When I leave the quest area, the HUD task should disappear and come back if I re-enter that area

  • When late joining the game, the quest HUD information should be showing

  • Rumors now update when you are in the journal menu

  • Rumors should no longer reappear if I completed them

  • I can now see the hidden objects at the mounds and they carry loot

  • Disabled Lost Lamb quest until we have fixed remaining issues

  • Known issue: Clients sometimes don’t see the quest in the HUD (you can still see it in the journal)

Combat & Gameplay

  • Combat has obtained stronger hit/block/parry feedback

  • We addressed Floaty Combat with more feedback and balance

  • Ambushes and patrolling enemies are now present, helping scenes to be less empty

  • XP is now synchronised for the whole party while traveling

  • Animals and roaming enemies can no longer spawn halfway underground

  • Wolves AI no longer runs into rocks instead of pathing around them

NPC & Dialogues

  • NPCs can no longer softlock the game while in dialogue

  • More rumors are available in Elderlight

  • Oswin is no longer stuck in a table

  • Ask Captain Thorne about work, dialogue no longer skips

  • Talking with Gael no longer auto completes some quests

  • Keely the Stablehand no longer gives repair kits endlessly and her quest can now be completed

  • Maeve Hearthwards dialogue is fixed and you can now exit her dialogue properly

  • Many other dialogues improved

More from Wyldheart Beta

Other announcements

All news
Game update24 Jul 2026Patchnotes 0.6.1a development configGo back to development config again to fix backend issues till we release a new patch.Game update3 Jul 2026Patchnotes 0.6.1a- Fix for casting spells when wielding wand and book - Fix for "drag and drop" of items from containers to equipmentGame update1 Jul 2026GPU crash fixdisable config by default for now r.Lumen.DiffuseIndirect.AsyncCompute=0