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Hardwood Basketball ManagerNewsHARDWOOD BASKETBALL MANAGER 0.9.4
Game update

HARDWOOD BASKETBALL MANAGER 0.9.4

Hardwood Basketball Manager · published 21 Jun 2026, 02:46 UTC

All newsPlayers around this dateRead on Steam

HIGHLIGHTS
──────────

• NHA Development League - take a dev club job and run a full season,
draft, and playoff race as its head of basketball operations.
• Affiliates & two-way deals - co-manage your farm team, send players
down, call them up, and sign fringe talent to two-way contracts.
• Hardwood Heat - all 30 clubs play a 10-day July summer league you
can sim or step in and coach.
• Waiver wire - released players now hit a two-day league-wide wire
before reaching free agency, worst record claiming first.
• Player history - every player now carries his full career: draft
details, all awards, and a complete transaction log.

THE NHA DEVELOPMENT LEAGUE
───────────────────────────

Manage a Development League club from the team-select grid. Each club
carries a DEVELOPMENT LEAGUE badge; most are NHA affiliates, one is
independent with its own owner.

• Dev clubs run leaner staff. No physician slot, two specialist
slots maximum (vs. five in the NHA).
• Dev trades and the trade block carry no morale hit.
• Elite coaches will not accept development-league roles.

AFFILIATES & TWO-WAY PLAYERS
──────────────────────────────

Manage Affiliate is the master control on the Boardroom Development
Affiliate card. On = your affiliate runs at full detail with its
roster revealed and every action unlocked. Off = AI runs it. Toggle
any time.

Send-down and call-up:
• Right-click any standard-contract player to Send Down to Affiliate
or Call Up. Sent-down players keep their NHA contract on your books.
• Calling up requires an open roster spot.
• Veterans with more than three years of service cannot be
force-sent-down - use Ask to Join Affiliate instead.

Two-way contracts:
• Offer a fringe free agent one of three two-way slots, paid by the
parent club and off your salary cap.
• Two-way players suit up for up to 50 NHA games per season, then
return to the affiliate automatically.
• Convert to a standard deal at any time to keep him on the roster.

Active roster:
• Each dev roster row has an Active / Inactive toggle; up to 13
players dress per game. AI clubs always activate their best 13.

HARDWOOD HEAT (THE NHA SUMMER LEAGUE)
───────────────────────────────────────

Runs July 20-30 after every NHA season. All 30 clubs field a summer
squad of young talent and free-agent invitees. A short prelim round
feeds a top-four semifinal and final. Sim the whole thing or step in
and coach your own games.

• Your squad is built from young players and rookies plus up to four
free-agent invitees.
• Exclusive signing rights to your invitees once the tournament ends.
• Scouting carries over: known players show in gold, unknowns appear
as a dimmed estimate.
• Awards: Summer League MVP, All-Hardwood Heat First and Second Teams,
and Championship MVP - all logged to the news and each player's
career awards.

PLAYER HISTORY
───────────────

Every player profile now includes a full career history section:

• DRAFT INFO - round, pick number, drafting team, and draft-class
year.
• AWARDS - every accolade across the NHA and Development League,
tagged by league and season.
• TRANSACTION HISTORY - every roster move (drafted, signed, traded,
released) in chronological order.

FREE AGENCY & ROSTER
─────────────────────

• Waiver wire added as a permanent league mechanism. Releasing a
player puts him on a two-day wire; clubs claim in worst-record-first
order, inheriting his full contract. Rival AI clubs only claim a
genuine upgrade they can afford. Players who clear the wire
become free agents.

MODDING
───────

Mod support now reaches the new leagues and systems - all through JSON,
no code. The Modding Starter Kit on Steam Workshop ships an example of
each.

• Game rules per league - quarter length, fouls, overtime, timeouts -
for the NHA, Development League, and Hardwood Heat.
• Roster and economy caps - two-way and affiliate roster math, plus
development-league sizing.
• Development team branding - re-skin the dev clubs' cities, names,
and colors.
• Award and trophy names - rename any award, e.g. for a real-league
roster pack.
• Player progression and injury frequency - tune the aging, growth,
and retirement curves and the injury rate.

Rules and economy mods take effect on a new career; the rest on a new
league. See the in-game modding guide for the full reference.

BUG FIXES
──────────

• Fixed an issue where jersey numbers showed blank after a call-up
or roster move.
• Fixed raw award tag codes (e.g. ALL_DEF_1) leaking into the news
feed and Hub pill instead of rendering their proper names.
• Fixed competitions showing as permanently In Progress on the
scouting board.
• Fixed player screen tab content not scrolling without a mouse
wheel. Scrollbars are now slightly thicker across the game.
• Fixed the Cap Sheet extension button overlapping its row.
• Fixed signing screen scrollbar spacing.
• Fixed 10-day contracts not opening on time - the availability check
was reading the wrong season's calendar. Signings now open
January 5 of the current season.
• Fixed 10-day contracts never counting games played - the counter
stayed at zero and the three-game limit never triggered.
• Fixed 10-day signings instantly revealing a player's full ratings.
You now scout him gradually as he plays, like any signing.
• Fixed the draft freezing when the prospect pool ran short.
• Fixed past Hardwood Heat box scores listing your full NHA roster,
with most players marked DNP, instead of the summer squad that
actually played.
• Fixed long help text on the Minutes tab pushing the roster table
off the right edge of the screen.

KNOWN ISSUES
─────────────

• Trading development draft picks is not yet supported; the Picks
tab is hidden when managing a dev club.

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