Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Throttle Trace DemoNewsv0.28.0 - Updated Damage Model
In-game event

v0.28.0 - Updated Damage Model

Throttle Trace Demo · published 18 Jun 2026, 12:18 UTC

All newsPlayers around this dateRead on Steam

The demo has been updated to v0.28.0, bringing the foundations of a new damage model. The new model allows for individual parts damage, with each part having their own visual damage effects and performance impact.

Currently, only a car's front and rear wings can be damaged. Engine, side pod, and floor damage will be added in future updates. A reliability system will also be added in the future, which will allow for brake and engine failures, and determine how robust a car's wings are.

Change Log

  • New damage model with individual front and rear wing damage.

  • Only a car's front wing can be repaired when pitting. Rear wing damage will persist until the end of the race. If a car loses its rear wing, they will retire immediately.

  • The driver's hands and the car's steering wheel are now animated to match the car's steering direction.

  • Based on player feedback (thank you!), added Throttle/Brake sensitivity options, and increased the default sensitivity. This is intended to make trigger inputs feel more responsive by default, and allow players to dial in their preference.

  • Particle effects now render in replay mode.

  • Grass is now shorter

More from Throttle Trace Demo

Other announcements

All news
Community21 Aug 2026Throttle Trace Launches September 15 - Watch the New Gameplay ShowcaseWe have two big pieces of Throttle Trace news today: a release date and a brand-new Gameplay Showcase! Throttle Trace launches in Early Access on September 15, 2026. But before we get there, we wanted to give you the best look yet at what actually happens behind the wheel. Watch the Gameplay Showcase Join the developer for a complete racing weekend, from practice and qualifying through to the r…In-game event17 Jul 2026v0.32.0 - Weather and smarter strategiesThe demo has been updated to 0.32.0, bringing an all new weather system to the game! This system adds essential depth to finding the optimal pit strategy that gives you an advantage over your competition. New Weather System Every session will now have air and track temperatures , track wetness , and current/forecasted precipitation levels. Track wetness impacts grip. Just how much grip is lost…In-game event29 Jun 2026v0.31.0 - New Sound EffectsThe demo has been updated to v0.31.0, bringing new SFX for engines, gear shifts, and contact. Engines now sound much more aggressive, and audible gear shifts are both satisfying and helpful in keeping track of downshifts. I personally calibrate my speed based on the gearing (I think of each corner by the target gear e.g. "high 3rd gear" or "low 5th gear", and then adjust from there based on oth…