**UI**
- All dialogues (interactable) no longer need to progress with the "E" key and disappear within 5 seconds. The player can also move freely instead of being locked in one place during the dialogue.
- Added more flavour to the texts when finding fuses, as well as interacting with the elevator when it's not activated.
- Liam now speaks in the "Is that blood?" voice line.
*BACTERIA**
- Added patrol points to the bacteria in Floor 4F as the enemy AI reportedly got stuck/stopped moving sometimes.