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LIMINALITYNewsSemi bug fix and small changes.
Game update

Semi bug fix and small changes.

LIMINALITY · published 13 Jun 2026, 19:07 UTC

All newsPlayers around this dateRead on Steam

**UI**

- All dialogues (interactable) no longer need to progress with the "E" key and disappear within 5 seconds. The player can also move freely instead of being locked in one place during the dialogue.

- Added more flavour to the texts when finding fuses, as well as interacting with the elevator when it's not activated.

- Liam now speaks in the "Is that blood?" voice line.

*BACTERIA**

- Added patrol points to the bacteria in Floor 4F as the enemy AI reportedly got stuck/stopped moving sometimes.

More from LIMINALITY

Other announcements

All news
Major update3 Oct 2026LIMINALITY: New Content Announcement + Misremembrance DLC UpdateHi, BACTERIA MODE New content for LIMINALITY is being worked on alongside the DLC, such as the previously disabled "Bacteria Mode", which was turned off due to a bug that stemmed from the bacteria double-teaming on the player, causing the death animation to overlap more than once. Instead of the mode being focused on the campaign including the bacteria in every level, it will instead be it's ow…Game update16 Sep 2026Lumen Update (Lighting etc.)Players should now be able to see clearly without global illumination being required. Ceiling lights lighting has been updated thoroughly. How these work now is the intensity has been upgraded, instead of dynamic lighting relying entirely on global illumination, the point-light supports all lights now, instead of just global illumination.Game update3 Sep 2026New hotfix* Fixed an issue where specific sounds were missing from the first bacteria encounter cutscene. * Fixed an instance where the player could see out of bounds in 3F through a small gap in the floor. * Fixed an error where a knife prop was in the air at the end of the 3F floor. * Removed most of the blaring buzzing light audio from the last cutscene of the game.