* Fixed an issue where Liam's voice line ("What the fuck?") after entering the null zone for the first time would play more lines after more than 10 seconds.
* Re-worked the 3F level's pathing structure to be more tighter.
- Additionally, the player could accidentally cause the enemy AI to get stuck in a wall, removing any danger or threat from the game. This is being looked into more, but should hopefully be the kickstart to more bigger changes.
* Updated Bacteria Movement speed in 3F normal mode variation.
* Updated lighting slightly for 3F.
* Added more collision to objects that the player shouldn't be able to stand on.