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LIMINALITYNewsPatch 2
Game update

Patch 2

LIMINALITY · published 11 Jun 2026, 01:12 UTC

All newsPlayers around this dateRead on Steam

* Fixed an issue where Liam's voice line ("What the fuck?") after entering the null zone for the first time would play more lines after more than 10 seconds.

* Re-worked the 3F level's pathing structure to be more tighter.

- Additionally, the player could accidentally cause the enemy AI to get stuck in a wall, removing any danger or threat from the game. This is being looked into more, but should hopefully be the kickstart to more bigger changes.

* Updated Bacteria Movement speed in 3F normal mode variation.

* Updated lighting slightly for 3F.

* Added more collision to objects that the player shouldn't be able to stand on.

More from LIMINALITY

Other announcements

All news
Major update3 Oct 2026LIMINALITY: New Content Announcement + Misremembrance DLC UpdateHi, BACTERIA MODE New content for LIMINALITY is being worked on alongside the DLC, such as the previously disabled "Bacteria Mode", which was turned off due to a bug that stemmed from the bacteria double-teaming on the player, causing the death animation to overlap more than once. Instead of the mode being focused on the campaign including the bacteria in every level, it will instead be it's ow…Game update16 Sep 2026Lumen Update (Lighting etc.)Players should now be able to see clearly without global illumination being required. Ceiling lights lighting has been updated thoroughly. How these work now is the intensity has been upgraded, instead of dynamic lighting relying entirely on global illumination, the point-light supports all lights now, instead of just global illumination.Game update3 Sep 2026New hotfix* Fixed an issue where specific sounds were missing from the first bacteria encounter cutscene. * Fixed an instance where the player could see out of bounds in 3F through a small gap in the floor. * Fixed an error where a knife prop was in the air at the end of the 3F floor. * Removed most of the blaring buzzing light audio from the last cutscene of the game.