Welcome back, everyone!
Before we begin, we would like to apologize and address an issue in our latest post: the Masterwork was shown incorrectly (the item was generated incorrectly for the screenshots). We've since updated the post with the correct GFX.
Now, it’s time to take a look at the playable class available in our upcoming demo: Kane, the Gunslinger.
They say fortune doesn’t favor the brave, only the faster hand and the heavier iron. There’s just one thing between him and whatever he sets his sights on, and that’s the bullet already waiting in his chamber. He is the only bounty without a photograph, because no soul who’s faced him has lived long enough to describe him. Men swear he can draw twice before their fingers brush leather. Others claim that when shot, he simply unravels into shadow and steps back out of it moments later. Under the noonday sun, he casts none of his own, as though death forgot to keep him. Some whisper he’s come back from the grave more times than the frontier has buried him. Demon or revenant, it hardly matters; he is murder given posture and purpose. In a fight, he rules the middle distance, sovereign of pistols and revolvers; each draws a verdict delivered without appeal. His craft is not chaos but calculation, decision, fire, and end it. He thrives on lethal efficiency, where hesitation is a coffin and mercy a myth. Cunning, ruthless, and impossibly quick, he kills before being killed, and if by some miracle he falls, the dust will only rise again, and so will he.
Skills have three notable nodes that can either enhance certain aspects of the skill or completely change its playstyle.
A ghostly skull is shot from your firearm, dealing Curse damage and piercing through enemies.
Fires all loaded bullets in rapid succession. Tapping the skill uses a random technique, sweeping randomly within a smaller cone. Holding the skill uses a fanning technique, sweeping side to side within a small cone.
Augments Perfect Dodge, granting movement speed buff, vanishing in the darkness.
Fires a concussive blast. Knocks back enemies on hit. Also knock back self.
Channels to fire a single bullet that chains between enemies. Channel for longer to increase the chaining angle.
Instantly reloads, then fires all bullets in rapid succession around the player. Spawns shadow clones that replicate each shot from a different angle, which does a percentage of the original damage.
Alternate firing dual pistols in quick succession. Gives an uncapped rate of fire and mirrors Mainhand into Offhand.
Passively enables Guaranteed Critical bullets to be added to your ammo belt randomly when reloading.
Disables automatic reloading and gun jams for a moment if manual reloading is not performed quickly after the ammunition runs out. Reloads completely in one go.
These are divided into two categories, Sharpshooter and Gambler, and appear four times in your skill tree. At each node, you’ll have to choose between them. While one favors incremental buffs that reward careful planning, the other leans into pure luck.
Consecutive hits on the same enemy grant additional Attack Speed and Critical Chance. Fall off 1s without engaging.
Additional Max Luck when non-lucky bullets are shot. This skill has a small cooldown.
Reloading grants additional Global Damage and Attack Speed for a brief moment.
Lucky Bullets cannot return and have a small chance to Nova, Chain, Fork, and Pierce on hit.
A big percentage of Global Critical Strike Chance is applied to Reload Speed. A small portion of Global Projectile Speed is added to Critical Strike Chance.
Lucky Bullets grants stacks of Gambler's Fortune on hit. Non-lucky bullets have a small chance of removing all stacks.
Additional Projectile Damage while stationery. Reduces Projectile Damage while moving. Cap your minimum movement speed to a fixed value.
Additional Max Luck while Healthy. While Overwhelmed, Critical Strike Chance is Very Fortunate.
Are you building your Gunslinger as a deadly sniper, or leaving it all to fate? Make sure to check our previous posts before deciding how to build your character:
As always, all of this information is subject to change, especially numbers and visuals.
Tune in next week for more from the world of The Dark West.
Don’t forget to check out our official Discord server, where you can help shape the game through polls and by sharing your feedback.
And if you haven’t yet, don’t forget to wishlist The Dark West!