Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Night Machine PlaytestNewsPlaytest Patch #5
In-game event

Playtest Patch #5

Night Machine Playtest · published 31 Oct 2025, 22:07 UTC · build 20628126

All newsPlayers around this dateRead on Steam

Patch #5 is now live for Night Machine playtesters!

We're getting ready to release our first public demo of Night Machine, and have added some major updates to the playtest build.

Let us know what you think of the changes, so we can make any final updates to really help our demo shine!

Mod System

We've added a ship mod system as part of the game's meta-progression, as well as a persistent currency: Helium-3 Crystals.

You'll accumulate Helium-3 through the course of normal play, and can spend it between runs on ship mods. You can then equip up to 3 of those mods on your next run.

Ship mods have various effects, with many more to come:

  • Augment your ship's max hull

  • Add more cargo slots to your ship

  • Start your run with bonus credits to spend in a shop

  • Pre-damage any enemies you encounter

  • Allow your weapons to be charged beyond 100%, which does extra damage

  • Add extra weapon charge when you play two back-to-back energy cards of the same type

UI Refresh

We got some feedback that our UI was looking a little bland, so we took the time to add more in-theme buttons and switches, with accompanying satisfying animations. We've also added some light post processing, and a cooler background blur that we whipped up.

Details matter!

Other Changes

  • Added a theme song to the main menu! (Rest of the soundtrack will be added as it's finished)

  • Fixed our map generation logic slightly, to reduce the chances of playing the same level more than once in a row

  • Removed redundant cards, which were better off as mods

  • Reduced graphics memory footprint, for better performance on lower-spec PCs

Playtest Access

If you're not currently part of the Night Machine playtest and would like to try the game and give us feedback before release, you can sign up on our Steam page. We'll be granting access on a rolling basis.As mentioned above, we're releasing our demo publicly soon, so feedback is very much appreciated!

Join our community on Discord and let us know what you think of Night Machine!

More from Night Machine Playtest

Other announcements

All news
In-game event11 Oct 2025Playtest Patch #4Patch #4 is now live for Night Machine playtesters! We've heard your feedback about performance on various systems, and the difficulty curve as you progress through a sector, and made the following changes: · Replaced the "mandatory" kinda-slow first encounter, with the choice of multiple map start nodes · Made encounters with multiple enemies less likely in early game · Made it less likely to…In-game event2 Oct 2025Playtest Patch #3Patch #3 is now live for Night Machine playtesters! We've taken your feedback and added more cards that directly affect reactor rate and weapon damage, to enable a viable "engine" for a wider variety of loadouts. In addition, we also added 3 new weapons, which are quick to charge, but do 0 damage unless modified by a card or effect. Sort of a shiv deck idea, for any Slay the Spire fans out ther…In-game event29 Sep 2025Playtest Patch #2Playtest patch #2 is now live! What's new: · Added a new orientation level, which introduces the first (of many planned) narrative elements · Removed old click-through tutorial sequence · Fixed a few bugs found by testers Playtest feedback: We've heard feedback from a number of playtesters, keep it coming! You can share bug reports and feedback on our Discord , or by filling out this form .