Ice Orb and combat feedback
- Added the rare Ice Orb to red-camp loot and matching treasure chests. It adds +6 cold attack damage and circles the Warlord's weapon.
- Melee Warlords carrying the orb can attack flying enemies with ice shards. Successful attacks chill eligible enemies for 6 seconds, reducing movement speed by 50% and attack speed by 25%.
- Psychopath's Mask now counts as an orb effect. Only the first orb-effect item in the inventory is active.
- Lifesteal hits play the healing sound and visual. Ice Orb hits use the new impact sound.
Learn, icons and team colors
- Kingdoms worker build icons in Learn use the blue faction color. In matches, buildings continue to use the player's chosen color.
- Crew Siege Engine now shows the machine with a crew arrow.
- Peasant jackets use the player's team color, with brown trousers in every animation and portrait.
- Shortened Learn descriptions and removed repeated names, costs, cooldowns and item details.
- The healing scroll uses the protection-scroll artwork with a green ribbon. Cloak of Invisibility matches its map artwork in Learn.
- Improved the pixel scaling of item and Peasant portraits.
Wildlife and water
- Added water reflections for jumping fish and pond frogs, using their original animation frames. Reflections separate farther from the animal as it jumps higher and return as it lands.
- Critters standing in water now have gentle ripples around their bodies.
- Removed ordinary walking-step rings while preserving body ripples, entry splashes and large-unit walking splashes.
- Animals move to reachable dry ground before sleeping.
This update includes the pending 0.2.137 Ice Orb changes and all previous demo improvements. Multiplayer players should update to the same demo version.