Added a mine throwing enemy type. Throws three mines (looking like bombs) towards the players direction. As soon as the player is walking over them they get activated and detonate after one second and deal damage within the telegraphed radius.
Added a second boss. Just like the first boss is a combination of the Melee and Ranged enemies, the second boss is a combination of the Laser and Mine enemies.
First attack (Laser level 1): the boss shoots 4 laser beams, each in a different direction. While shooting these beams the boss is stationary and protecting itself with a barrier.
Second attack (Mines level 1): the boss is firing 9 mines in random directions.
Third attack (Laser level 2): the boss shoots 4 laser beams and is rotating clock or counterclockwise. While shooting these beams the boss is protecting itself with a barrier.
Forth attack (Mines level 2): the boss is burst firing a total of 45 mines in five directions.
Both boss enemies now have procedual walking animations.
Fixed the invisible coop Player 2 bug.
Fixed a coop bug that activated a neighbor hexagon when loading in the coop Player 2.
Fixed a coop bug that let the non exploring Player have infinite dash cooldown reset when it was unloaded during a Dash Reset Area completion. (sorry)
The foot placement of the procedual walking animations of the two bosses are sometimes glitching. Does not have any gameplay impact, it just looks weird. Will be fixed!
Hope you all like the changes and the game in general. I have a lot more cool and exciting ideas. If you have any fun ideas for this game as well, let me know and I will try them out, and maybe they are in a future patch! Until then, happy playing!