Kardaviik Playtest · published · build 25417867
[ INCOMING: PATCH_0.6.1 ][ STATUS: NEW_SCAN_RESULTS ]
HelloHello!
Thank you for comments so far on Patch 0.6.0! It’s so great to see so many people enjoying it and we appreciate all the feedback and ideas that have been shared in the discord.
We’ve got a few fixes coming through in this patch, as well as some new features!
Added drag-and-drop research queue reordering, with valid drop positions shown and research prerequisites kept in order.
Fixed fluid loss when collecting from tanks without enough free gas inventory space. Excess fluid now remains in the tank.
Updated asteroid scans with blue resource highlights, depth shading and a grid aligned to asteroid blocks.
Improved click targets across inventory slots, research entries, inserter controls, colour swatches and blueprint previews.
Kept the backpack accessible alongside gas inventory when configuring gas extractors and gas processing facilities, allowing chip placement.
Fixed errors when clicking empty spaces in machine recipe lists.
Fixed double-click-and-drag text selection in empty save-name, blueprint image-path and Wiki search fields.
Fixed opening the map from the HUD while the inventory or another world overlay is open, and returning to normal gameplay controls afterwards.
Removed Sandbox-only items from item selection menus in other game modes.
Positioned character colour pickers above or below their swatches to keep them on screen.
Fixed hotbar assignment using the previous blueprint after selecting a different blueprint.
Fixed the blueprint list scrollbar alignment.
Added clearer rejection of blueprint folder names that exceed filesystem limits.
Updated Wiki bot deliveries and heater coverage displays to match their in-game visuals.
Updated remaining interface references to the Kardaviik name.
Updated the About screen to show the operating system and refined the studio label.
Improved handling of long Windows file paths for saves, blueprints and image imports.
Thank you again and we can’t wait to show you what else we’re working on!
[ STATUS: END_TRANSMISSION ]