Added end-of-game statistics showing the effective damage dealt by turrets and buildings.
Added a new building where players can complete sponsor company tasks during a contract in exchange for rewards.
Added the ability to Escalate a Contract. Escalated Contracts are more difficult but grant additional rewards.
Added the ability to hire additional Specialists during a contract, on top of the Specialists available from the start. Each Specialist can only be hired once per contract.
Added the ability to inspect the base while choosing a Technology/Distortion.
Added 3 new platform skins — one for each platform. They are available for free to all players who launch the game before the end of September.
Added Relaxed Mode, which can be selected before starting a contract. This mode provides a more relaxed, meditative gameplay experience.
Added a x3 game speed option in the settings, in addition to x2.
Improved the tutorial — tips now appear in a more consistent and logical sequence.
Turrets balance tweaks:
Machine Gun Turret: increased shooting speed from 1.8 to 1.9, increased damage from 8 to 10
GUN 311: increased shooting speed from 0.2 to 0.3\
Railgun Turret: increased shooting speed from 0.1 to 0.2, increased damage from 34 to 36
Juggernaut: decreased damage from 70 to 65, decreased radius from 19 to 18
Grenade Launcher: increased shooting speed from 0.3 to 0.4, increased damage from 11 to 13, increased radius from 8 to 9. increased grenades damage from 11 to 13, increased grenades explosion radius from 4 to 8
Rocket Turret: increased shooting speed from 0.4 to 0.5, increased damage from 15 to 17
Gas Storm Turret: increased shooting speed from 0.2 to 0.3
Shrapnel Turret: increased shooting speed from 0.2 to 0.3, increased damage from 14 to 16
Laser Turret: increased shooting speed from 0.7 to 0.8, increased damage from 10 to 12
Lightblade Turret: increased damage from 13.2 to 15.2