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States of PowerNewsUpdate 1.0.15 - Vote Kicking, Land Transfer Limits & Scenario Editor Effects
Game update

Update 1.0.15 - Vote Kicking, Land Transfer Limits & Scenario Editor Effects

States of Power · published 15 Sep 2026, 17:46 UTC

All newsPlayers around this dateRead on Steam

New

  • Player list and kicking - press Tab (can be changed in settings) in multiplayer to see everyone in the game. The host of a private game can kick players directly. Anyone can start a vote kick, which passes with votes from half the players (at least 2) within 5 minutes. You can also vote by typing /votekick @country in chat. Players who leave stay on the list for 5 minutes so a vote can't be dodged by leaving, and a kicked player can't rejoin that game.
  • When a scenario event starts a civil war in your country, you choose whether to stay with the government or lead the rebels.
  • You can build buildings in your puppets' provinces.
  • A cursor hint explains when troops can't attack from a third country's land because that country isn't at war with the enemy.
  • The stats page shows player names next to their countries in multiplayer.
  • The diplomacy panel shows that a puppet won't accept proposals, since only its overlord can.
  • Flag creator - lots of new icons, grouped by type.
  • Saving to a full disk shows a clear "not enough space" message, and overwriting a save no longer deletes the old one before the new one is written.

Scenario Editor

  • New event effects: Add Building, Add Units, Make Puppet, Transfer Puppet, Release Puppet, Annex Country with cores and military, Remove Devastation and Set AI Aggressiveness.
  • Custom Civil War effect - the rebels become a country you created with no starting land, so other events can reference it. The old effect is now called Simple Civil War.
  • Scenarios can have countries with no provinces, so they can be used in events. Formable nations can be referenced in events too.
  • New "Country does not own province" condition.
  • One event can be shown to several countries.
  • Country pickers are now searchable dropdowns with a pick on map button.

Balance

  • Province transfers: one transfer can hand over at most 20% of your provinces. After a transfer you have to wait 3 months before the next one, and you take +2% devastation for every province given away. Core provinces can only go to a country that also has a core there. Provinces an enemy has a core on can only go to a country at war with that enemy.
  • Declaring war on a country you signed peace with in the last year adds up to 30% devastation, fading over that year. The AI is also much less likely to break a fresh peace.
  • Non-core provinces contribute 20% of their recruitable population instead of 10%.
  • You can send up to 15% of your divisions as volunteers instead of 10%, and up to 4 divisions per agreement instead of 3.
  • On Easy and Very Easy, the AI picks player countries as war targets less often.
  • Minor countries offer alliances less often, focus more on nearby countries, and wait longer before asking again after being turned down.
  • Countries that start a scenario at war place most of their land troops on the front line.
  • Land that no country owns at the start of a game now has population.

Fixes

  • Fixed weird army pathfinding when moving between land and water.
  • The delete button on event effects in the scenario editor works again.
  • On Windows, the game window no longer sometimes opens behind the desktop, where clicks went to the desktop instead of the game.
  • Opening the build menu without a country no longer crashes the game.
  • Selecting an army from the army panel no longer also selects units from another army in the same province.
  • The stats page no longer shows manpower with decimals.
  • A server's game timer in the server browser no longer resets when it briefly loses connection to the matchmaker.
  • Fixed provinces in the 1936 and Modern scenarios.
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