Hello everyone!
The final version of the game is getting closer. I'm currently focusing on the remaining bug fixes and final testing. I want to publish it in September; since I haven't uploaded the lastest version yet, I will set a hidden date for next month.
I'll keep this post updated so you can follow which issues are still pending, which ones I'm working on, and which have been resolved.
Last updated: 13/09/2026
Future ideas (Postponed for now — will take time to implement):
Rain / Snow
Skateboard
Graffiti on walls
Driving cars
Eye shapes (hearts/polygons/etc.)
Consensual vore system
Improved fluid particle quality
Add tentacle interaction/animations
Interaction with multiple NPCs
Holding hands with NPCs
Optimization of city NPCs (since the movement capsule consumes more resources than "Set Actor Location")
More avatars
More animations
Climbing animations
Joystick support
Partner interaction menu
VR System: I plan to include a custom widget setting to send position/rotation via TCP/UDP, allowing the character to sync head and hand movements without needing expensive FBT setups.
Pending bugs/features that I want to do before release:
Fix errors in the animation studio widget
Milk machine attachment logic
Wing particle: size, color, and configuration
Facial expression settings
Toggle default engine animations on/off
Pendants, necklaces, and tail adjustments.
107 animations remaining (12 animations to be completed in 3–6 hours).
"Cylinder animation".
Check for replication bugs in multiplayer
Increase time info HUD in interaction UI
Fast flying with shift key
Decrease sound voice volume multiplier by dividing the float by 2
Counter info for motor default animations
Ragdoll small bug
Delete unused variables and nodes that occupy memory.
Fixed, but it needs to be checked:
Player controller events, references instead of copies, optimization, and connection in multiplayer
The customized menu has been optimized but is still too heavy, so it needs to be checked to see if it works in multiplayer.
Spawn changes a lot and with portal, so it needs to check if it works in multiplayer.
HDR Setting
Achievements
Sound loop bug in interaction with characters
Sound removed from trigger
UI find servers background
Skip logo brand after clicking return to main menu
Fixed:
The mouth now opens or closes slightly during speech
Fixed the tick interval for NPC walking movement
Sub/dom status added to the Interaction UI
The torch (in automatic mode) now checks if you are in the forest before spawning
Removed blending between stand, walk, and run animations to make them look less robotic
You can now stop a sound while previewing it in the sound settings system
Added a piano that plays sounds when stepped on
Fixed a structural animation bug occurring after the build; node connections were reversed
Fixed a bug regarding default sound variables
Fixed a visual issue where the torch looked bad while running; it now hides when running but reappears when walking or standing still
The sound panel now correctly initializes, changes, and resets sounds
Fixed a bug regarding NPC teleportation to the club
Volume sliders adjusted to the correct range (min 0, max 1.0)
The oviposition timer now hides correctly when no animation is playing
Added an energy stat for the character that recharges by sleeping; currently, high or low levels have no effect
The build-spawning system now includes a deletion feature: it clears the array and deletes created objects, spawning them gradually if items remain in the array
Fixed swimming speed
Fixed a bug where rotating the camera caused the pawn to rotate; this behavior has been removed
Fixed forest sounds
Swimming.
Voice random added in interaction with characters
Sound customization. Volume interface differs from the others
NPC should only teleport if "follow" is active
Ragdoll on/off button
Emission light for Animation Studio buttons
Fix avatar physics assets (ragdoll was failing)
Fix stand/run selection
Finish adding all textures for available avatars
Remove "Compiling Shaders" notice during loading
Audio player in sound settings
Skybox, fog, etc., copied exactly from the start map
Barn light should turn off during the day
Zoom in settings
EULA reminder replaced with a warning notice
Mirror system changed for higher quality visuals
Colored paw prints and associated settings
Adjusted egg-laying duration
Extensive optimization of the start map
Replaced volume settings in all sound structs
Deleted unused sound variables in GameInstance
Reviewed third-party notices
Added "Not Supported" status to HDR settings
NPCs now teleport instead of swimming
Fixed windmill
Split animation save files: one for engine animations, one for mod folder animations
Fixed texture buttons for raising/lowering the pool
Increased size of on/off buttons
Fixed pool light
Fixed waterfall particle boundaries
Fixed pool sound
Fixed portal sound
NPC holds a torch at night
Pole dance set to a fixed position
Increased barn lighting
Fixed collisions
Added reset button to the settings menu
Increased lighting in the Animation Studio area
Streetlights added to the road
Ragdoll system
Fixed Interaction Menu camera
Fixed animation blending bug when switching avatars
Now when... Torch turns off when a menu opens
Fixed issue where NPCs would get stuck in mid-air due to ragdoll physics
Fixed free-camera bug in the customization menu
Optimized club area using "Unload Stream Level" and "Load Stream Level"
Modified NPC/Player dialogue
Buttons now change color when pressed in the photo studio
Fixed Info HUD
Animations correctly sorted by category
Enhanced input system now checks if the pawn has physics enabled before stopping it
Fixed controller button inputs
Portal entry and ragdoll handling
Door opening/closing logic during club or main level loading transitions
Updated textures for buttons and paw prints
Added cables to utility poles
For safety reasons, it has been removed from the list of ideas (More information and/or a community vote is needed):
VRM system
Paint in the air by moving the mouse
Minigames: dartboard and bowling using the character in ragdoll mode
Calendar/fursuit/sticker generator
Gestures using the character
TV watch from a link
Face tracking using the camera so the character will follow the head
Pregnancy system
- "In case you were wondering: yes, this entire spaghetti mess is just the left foot."