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Furry Fantasy Adult WorldNewsFinal 2.7 Version Progress: Known Issues & Bug Fixes
Community

Final 2.7 Version Progress: Known Issues & Bug Fixes

Furry Fantasy Adult World · published 14 Sep 2026, 08:58 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

The final version of the game is getting closer. I'm currently focusing on the remaining bug fixes and final testing. I want to publish it in September; since I haven't uploaded the lastest version yet, I will set a hidden date for next month.

I'll keep this post updated so you can follow which issues are still pending, which ones I'm working on, and which have been resolved.

Last updated: 13/09/2026

Future ideas (Postponed for now — will take time to implement):

  • Rain / Snow

  • Skateboard

  • Graffiti on walls

  • Driving cars

  • Eye shapes (hearts/polygons/etc.)

  • Consensual vore system

  • Improved fluid particle quality

  • Add tentacle interaction/animations

  • Interaction with multiple NPCs

  • Holding hands with NPCs

  • Optimization of city NPCs (since the movement capsule consumes more resources than "Set Actor Location")

  • More avatars

  • More animations

  • Climbing animations

  • Joystick support

  • Partner interaction menu

  • VR System: I plan to include a custom widget setting to send position/rotation via TCP/UDP, allowing the character to sync head and hand movements without needing expensive FBT setups.

Pending bugs/features that I want to do before release:

  • Fix errors in the animation studio widget

  • Milk machine attachment logic

  • Wing particle: size, color, and configuration

  • Facial expression settings

  • Toggle default engine animations on/off

  • Pendants, necklaces, and tail adjustments.

  • 107 animations remaining (12 animations to be completed in 3–6 hours).

  • "Cylinder animation".

  • Check for replication bugs in multiplayer

  • Increase time info HUD in interaction UI

  • Fast flying with shift key

  • Decrease sound voice volume multiplier by dividing the float by 2

  • Counter info for motor default animations

  • Ragdoll small bug

  • Delete unused variables and nodes that occupy memory.

Fixed, but it needs to be checked:

  • Player controller events, references instead of copies, optimization, and connection in multiplayer

  • The customized menu has been optimized but is still too heavy, so it needs to be checked to see if it works in multiplayer.

  • Spawn changes a lot and with portal, so it needs to check if it works in multiplayer.

  • HDR Setting

  • Achievements

  • Sound loop bug in interaction with characters

  • Sound removed from trigger

  • UI find servers background

  • Skip logo brand after clicking return to main menu

Fixed:

  • The mouth now opens or closes slightly during speech

  • Fixed the tick interval for NPC walking movement

  • Sub/dom status added to the Interaction UI

  • The torch (in automatic mode) now checks if you are in the forest before spawning

  • Removed blending between stand, walk, and run animations to make them look less robotic

  • You can now stop a sound while previewing it in the sound settings system

  • Added a piano that plays sounds when stepped on

  • Fixed a structural animation bug occurring after the build; node connections were reversed

  • Fixed a bug regarding default sound variables

  • Fixed a visual issue where the torch looked bad while running; it now hides when running but reappears when walking or standing still

  • The sound panel now correctly initializes, changes, and resets sounds

  • Fixed a bug regarding NPC teleportation to the club

  • Volume sliders adjusted to the correct range (min 0, max 1.0)

  • The oviposition timer now hides correctly when no animation is playing

  • Added an energy stat for the character that recharges by sleeping; currently, high or low levels have no effect

  • The build-spawning system now includes a deletion feature: it clears the array and deletes created objects, spawning them gradually if items remain in the array

  • Fixed swimming speed

  • Fixed a bug where rotating the camera caused the pawn to rotate; this behavior has been removed

  • Fixed forest sounds

  • Swimming.

  • Voice random added in interaction with characters

  • Sound customization. Volume interface differs from the others

  • NPC should only teleport if "follow" is active

  • Ragdoll on/off button

  • Emission light for Animation Studio buttons

  • Fix avatar physics assets (ragdoll was failing)

  • Fix stand/run selection

  • Finish adding all textures for available avatars

  • Remove "Compiling Shaders" notice during loading

  • Audio player in sound settings

  • Skybox, fog, etc., copied exactly from the start map

  • Barn light should turn off during the day

  • Zoom in settings

  • EULA reminder replaced with a warning notice

  • Mirror system changed for higher quality visuals

  • Colored paw prints and associated settings

  • Adjusted egg-laying duration

  • Extensive optimization of the start map

  • Replaced volume settings in all sound structs

  • Deleted unused sound variables in GameInstance

  • Reviewed third-party notices

  • Added "Not Supported" status to HDR settings

  • NPCs now teleport instead of swimming

  • Fixed windmill

  • Split animation save files: one for engine animations, one for mod folder animations

  • Fixed texture buttons for raising/lowering the pool

  • Increased size of on/off buttons

  • Fixed pool light

  • Fixed waterfall particle boundaries

  • Fixed pool sound

  • Fixed portal sound

  • NPC holds a torch at night

  • Pole dance set to a fixed position

  • Increased barn lighting

  • Fixed collisions

  • Added reset button to the settings menu

  • Increased lighting in the Animation Studio area

  • Streetlights added to the road

  • Ragdoll system

  • Fixed Interaction Menu camera

  • Fixed animation blending bug when switching avatars

  • Now when... Torch turns off when a menu opens

  • Fixed issue where NPCs would get stuck in mid-air due to ragdoll physics

  • Fixed free-camera bug in the customization menu

  • Optimized club area using "Unload Stream Level" and "Load Stream Level"

  • Modified NPC/Player dialogue

  • Buttons now change color when pressed in the photo studio

  • Fixed Info HUD

  • Animations correctly sorted by category

  • Enhanced input system now checks if the pawn has physics enabled before stopping it

  • Fixed controller button inputs

  • Portal entry and ragdoll handling

  • Door opening/closing logic during club or main level loading transitions

  • Updated textures for buttons and paw prints

  • Added cables to utility poles

For safety reasons, it has been removed from the list of ideas (More information and/or a community vote is needed):

  • VRM system

  • Paint in the air by moving the mouse

  • Minigames: dartboard and bowling using the character in ragdoll mode

  • Calendar/fursuit/sticker generator

  • Gestures using the character

  • TV watch from a link

  • Face tracking using the camera so the character will follow the head

  • Pregnancy system


- "In case you were wondering: yes, this entire spaghetti mess is just the left foot."

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