
In this update, we have fixed a lot of sounds, enemy movement and spawn issues and the pacing itself in the demo, and the game is more lightweight and optimized than ever!
Fixed a critical issue where enemies could clip through walls or floors
Enemies will now spawn slightly less frequently
Fixed an issue where some enemy types could either spawn erratically, or wouldn't spawn at all.
Mimics are more likely to flee if attacked with certain weapons
Footstep sounds are now accurately timed when running
Volume of running footsteps were reduced
An issue was fixed where jumping would always sound "metallic" regardless of floor type
Sound volume of the main menu was decreased
We have managed a ~5-10% reduction of the entire game size in this update. From this patch, it also utilizes slightly less VRAM and CPU usage. And that's why, the minimum and the recommended requirements will be updated very soon!
We will continue improving the game based on feedback. Please let us know if you have any feedback!