What began in February as a Godot learning project is finally ready for everyone to play.
The public demo contains the complete first level, including its shops, weapon upgrades, checkpoints if you need them and increasingly troublesome enemies.
I would genuinely love to hear what you think, especially about the controls and game feel, difficulty and fairness, readability, and pacing. You can leave your feedback in the comments below.
If you enjoy the demo, please consider wishlisting Astral Bounty. It helps this tiny solo project more than you might think.
And yes: you can has demo.