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ArcostateNewsUpdate Alpha 0.5.0 and Release of the Steam page!
In-game event

Update Alpha 0.5.0 and Release of the Steam page!

Arcostate · published 1 Sep 2026, 04:01 UTC

All newsPlayers around this dateRead on Steam

ARCOSTATE  -  DEVLOG 08

Big update! Some more of the usual QoL additions and bug fixes, plus a bunch of new features. Including a new quest job board in the arcology inn with miscellaneous quests, new farm animals, a bunch of new SFX, new CRT mask styles, new unique locations, personalities given to AI cores, plus other fun additions!

If you haven't, please try the game on Itch.io! Wishlist if you like the game :)

NEW FEATURES

- New quest job board in the arcology bar with new mission types.

- Farm animals and merchant caravans can be found in the wilds.

- The rundown car can be converted to an electric car. 

- Fuel drums store fuel and explode when destroyed.

- Sleeping on a bed/bedroll now allows player to sleep a week at a time.

- New sounds for doors, footsteps in water, fire, rain, lava, the monorail, bandages, syringes, sprays, placing walls and furniture, the booster jump and psychic casts.

- A screen curvature setting bends the game view like a CRT tube. Off by default.

- Three CRT mask styles under CRT style in settings: grid, aperture grille, slot mask.

- A blue map memory setting overlay puts explored ground out of sight in monochrome blue. On by default.

- A new forest biome of dense woods, ponds and streams.

- New electric generators charge batteries and other powered gear. Can be used while placed or in inventory.

- Added a very rare funny encounter.

- New unique quest location.

- A destroyed arcology location.

- Auto-explore now walks player to chests you have never opened and stops there. Can be turned off in settings.

- Grafted AI cores now 'speak', each sin has its own voice and opinions. Can be turned off in settings.

- New armor upgrade benches.

- Armor can be renamed at an armor upgrade bench.

- Armor mods drop as loot or found on modded armor on certain enemies.

- Containers can now be emptied of their contents.

- Added take all option when interacting with a pile of items.

- A favorites tab in the item windows lists only the gear you have favorited.

CHANGES

- Village states are now permanent.

- Active quests from villages are no longer forgotten.

- Fog now lifts on its own after a day.

- Auto UI scale now follows the window size, so smaller windows get a proportionally smaller UI.

- Added custom mouse cursor.

- The cybernetics window shows a live player sprite body with installed chrome.

- Dialogue portraits no longer sit in a dark box.

- Vault security droids drop rail slugs instead of energy packs.

- Base carry weight raised by 10.

- Time passing now puts NPCs where they would be afterwards.

- Settlements and camps now sleep from 20:00 to 06:00.

- Renting a room at an inn no longer skips the night and now lets player sleep in an inn bed.

- Stoves and server racks give off light.

- Villages now have a new generated layout, a central square and a farmstead.

- Raider and meateater camps now use separate prefabs from regular villages for generation.

- Character creation adds orange hair and a balding fringe hairstyle.

- Barred doors now require a key to unlock.

- Taking from an owned container while sneaking now goes unnoticed unless someone sees you do it.

- A vault location was changed to moon biome.

- The stealth array and gps no longer appear in the ability list as they work passively. 

- Fuel units now have weight.

- Added row highlighting to upgrade bench list.

- New game plus now scales up every creature in the world, not just enemies.

- Berserk creatures now charge through fire and lava instead of stopping at the edge.

- Item and NPC descriptions color upgraded gear and installed mods based on tier.

- Menu lists stop at their ends instead of wrapping back to the top.

BUG FIXES

- Fixed NPC weapons showing in some dialogue portraits.

- Fixed windows sitting off center when their content grew past their base size.

- Fixed the save browser freezing after deleting a save.

- Fixed loading a save cutting max HP for characters who had ever taken a drug or eaten raw meat.

- Fixed loading a save dropping the extra HP granted by installed cybernetics.

- Fixed the wilderness refresh deleting a home base after a long time away.

- Fixed fog striking during map travel dropping the player inside locations instead of at the edge.

- Fixed windowed mode and resolution changes doing nothing at some desktop resolutions.

- Fixed village quests becoming impossible to turn in after the village reset.

- Fixed repair bots destroying the water tiles in marshland villages.

- Fixed raider camps spawning without their guard dogs.

- Fixed camp guard dogs disappearing between visits.

- Fixed ability cooldowns running long after dying and quickloading.

- Fixed the game freezing when looting a large pile all at once.

- Fixed inventory lag when carrying a very large number of items.

- Fixed crocodiles and other predators never appearing in the marshes.

- Fixed marshbloom never growing in the marshes.

- Fixed arcology guards never standing down at shift change.

- Fixed a delay between movement inputs in the starting area on a fresh game.

- Fixed the weapon upgrade bench losing its place in the list when selecting weapons.

- Fixed some weapon mods becoming impossible to remove once installed.

- Fixed legendary bosses coming out weaker than intended in new game plus.

- Fixed the inventory lagging when switching tabs with a full pack.