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MISERYNewsOptimization and bugfixes
Game update

Optimization and bugfixes

MISERY · published 26 Aug 2026, 21:04 UTC

All newsPlayers around this dateRead on Steam

Dear survivors, in this intermediate technical update, we focused on optimization improvements and bug fixes.

Here is what changed in the Zone:

  1. Major asset optimizations: LODs, draw distance, navigation, etc.
  2. DX is back to 11, as we found out many players use hardware that does not support DX12. You can still use DX12 if you would like to by running the game with the -dx12 parameter.
  3. Melee weapon collisions fixed.
  4. Incoming damage flinch significantly reduced, now you can shoot more accurately under fire.
  5. Sprinting on Steam Deck fixed + general sprinting interruptions fixed.
  6. Microfreezes when opening the menu fixed.
  7. Camera clipping in 3rd-person view fixed.
  8. Show/hide HUD hotkey changed to "Alt+1" to work on any keyboard layout.
  9. Wild dwarf behavior improved.
  10. Domesticated dwarf AI bugs fixed.
  11. Large bunkers optimization improved.
  12. Anomaly animations improved.
  13. Enemy AI optimizations improved.
  14. Plague doctors now have guns again. Peace treaty is over.
  15. Improved death feedback.
  16. Minor changes and bug fixes.

We keep working on new content, fixing bugs, and improving optimization. If you reported a bug, it was 100% noted and is now being fixed or researched. Everything related to controller support, electricity bugs, phantom items in the inventory, etc. is all noted and will be fixed.

Thank you so much, and good luck in the Zone!

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