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EldaraNewsPatch #11 (Hot-Fix #16)
Game update

Patch #11 (Hot-Fix #16)

Eldara · published 24 Jun 2026, 19:17 UTC

All newsPlayers around this dateRead on Steam

🔥 Eldara — Balance & Polish Update

A hefty update this time: Firemaking becomes the game's XP engine, every skill now levels at a consistent pace, Hardcore gets fairer, and a stack of bugs got squashed. Your saved progress is untouched — only the numbers behind future actions changed.

🔥 Firemaking Overhaul


Firemaking is now the global XP accelerator it was always meant to be — leveling it speeds up EVERY skill.

  • Level passive is a true global multiplier: Lv 10 +10%, Lv 50 +25%, Lv 80 +40%, Lv 95 +50% to ALL XP gains.
  • Lit fires compound on top of that: Warm Soul (×1.05), Elder Flame (×1.15) and Inferno (×1.20) now multiply your full XP total instead of adding flat — all three lit at Lv 95 is roughly +96% all-XP.

⚖️ Skill Leveling Parity


Leveling speed used to vary wildly — some skills took 3–4× longer than others for no real reason. Every gathering & processing skill now reaches Level 100 in about the same time (~160 hours of active play):

  • Fishing & Cooking — about 2× faster
  • Woodcutting & Firemaking — about 40% faster
  • Mining & Thieving — slightly faster
  • Cultivating — much faster (big buff to a very slow skill)
  • Smithing, Crafting & Fletching — brought down; these were by far the fastest and are now in line with the rest


Your accumulated XP is unchanged — only the XP earned per action was rebalanced.

🛡️ Hardcore

  • Hardcore halves XP, and the leftover half used to always round down (a small action could even floor to 0). XP now rounds half-up and never pays 0 — a small but steady gain over a full run. (Gold already worked this way.)

🔧 Bug Fixes

  • World Boss — a full satchel no longer blocks you from engaging. Previously a full inventory silently stopped you from fighting the boss, and a restart didn't help. You can now fight it regardless; any loot routes safely to your Bank.
  • Faction oaths — fixed the "no invite from any House" lockout. If an oath invitation ever got buried (most common in Fast mode), it could permanently and silently block every future House invitation. Affected players get their invite back automatically on next load.
  • No item ever renders as a loot crate again — items always show their own art, so Void Ore (and other reported items) look correct. Also fixed the crafting pop-up flashing a flawed diamond and tools showing a raw emoji in the collection log.
  • Dungeon auto-repeat now re-accepts its hunting contract between clears, so contract XP keeps flowing instead of stalling.

🎯 Quality of Life

  • Set bonus tooltips now show which tier actually applies. Only your highest set tier counts, so lower tiers are now marked "superseded" instead of misleadingly glowing green as if active.
  • Hover your Max Hit for a full damage breakdown — base → pet → set bonus → spell → final — so you can see every bonus is already factored into the number.
  • Removed the "Echoes Remembered" counter from the combat screen.

Thank you for all the reports and feedback — keep them coming, and enjoy the update! 🛡️

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