Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange historyMasterworked.GG
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Meaningless Random NumbersNewsDEMO UPDATE v1.10 (June Next Fest)
Major update

DEMO UPDATE v1.10 (June Next Fest)

Meaningless Random Numbers · published 15 Jun 2026, 16:38 UTC

All newsPlayers around this dateRead on Steam

Thank you to everyone who played the demo so far! It looks like everyone is having a great time with most players actually completing the demo!

It was very motivating for us so we dove into the feedback and polished the build in time for June Next Fest. 

Note: because of the balance tuning and system changes we recommend starting a New Game instead of continuing from an old save from the previous demo build for a better experience. 

New Songs

  • Added two new songs to add more variety to BGM

Devil Due/Day System

  • We added a new resource called “Anxiety” which multiplies all income earned. 

  • The player will earn this new resource by paying off their Devil Dues with Days to spare.

Balance Tuning

  • Default Reroll Speed has been increased and Reroll Speed Upgrade has been removed.

  • Devil Due Costs have been adjusted to accommodate new anxiety multiplier 

  • Upgrade Costs have been adjusted 

  • Day Count for each Devil Due has been adjusted 

  • Negative Out comes after Day 0 have been increased greatly to create more tension and consequence (also signals to the player to consider to use Prestige if needed)

New Face System

  • Face Bonus Effect success rate still goes down by 5% with each use but now it can now be regained with each roll (at a rate of +1% per roll)

  • When Face Bonus Effect success rate is at 100% the portrait will feature a “Fire Fx” to signal to the player it’s safe to use. 

  • Players can still push their luck with consecutive Face Bonus Effect uses at their own risk!

New Auto Roller System 

  • Auto Rollers will now have a chance to “fail”

  • Base Fail Rate is 1% and will go up by +1% with each Auto Roller cash out.

  • The Fail Rate will be reset back to 1% with every “manual” roll, making the two features synergistic.

  • On Fail, the Day Count will progress and the “manual” roll cost will go up. 

Accessibility Settings

  • Set volume sliders from linear to logarithmic for better fine tuning of lower volume levels. 

  • Added a Screenshake slider

General Changes 

  • Tutorial Text, Tool Tips, Text Prints and Item Descriptions have been reworked for better clarity.

  • Cutscene voice lines have been partially polished and revised.  

  • Added New BGs for more variations. 

  • Hand Mult and Auto Roller Mult summary UI has been reworked 

  • Remove “Save Delete” from settings menu and replaced with “Return to Main Menu”

  • Standardized the “duration length” when clicking/holding to pay Devil Dues

Bug Fixes

  • Removed Soft Lock where players could escape the “final scene” using ESC key

  • Removed Soft Lock window where the player could click ??? as the Gun Purchase Cutscene was starting up.

Known Issues

  • Several Minor UI issues if the player quits to Main Menu and then starts a New Game (I would recommend closing the app before starting a new game for now)

  • Several Minor UI issues in “ending area” like misaligned cash out values.

  • Fish Eye can be difficult to see for some players, will add accessibility settings in the future.

  • Occasional stutters on some machines. We will do an optimization pass in the future. 

Thanks to everyone for the support!

Nikko Nikko 

More from Meaningless Random Numbers

Other announcements

All news
Major update16 Jul 2026Demo Update 1.2The reception from June Next Fest was incredible, thank you to everyone who left a review! We're reading everyone's feedback and taking everything into considerations for these updates. These changes focus on Sinner UI, Auto-Roller Tuning, Tutorial Polish and New Settings Options. There's also been some balance tuning. Warning: If you're having any issues with an pre-update save, we'd suggest s…Major update6 Jun 20261.0 DEMO OUT NOWToday we released our public demo and new trailer! · If you enjoyed the demo or have any feedback please let us know. · Wishlist and/or telling a friend who's into games like these is a big help. Thank you to SEA Games Summer Showcase for showing off our new trailer at their summer event.