
Thank you to everyone who played the demo so far! It looks like everyone is having a great time with most players actually completing the demo!
It was very motivating for us so we dove into the feedback and polished the build in time for June Next Fest.
Note: because of the balance tuning and system changes we recommend starting a New Game instead of continuing from an old save from the previous demo build for a better experience.
New Songs
Added two new songs to add more variety to BGM
Devil Due/Day System
We added a new resource called “Anxiety” which multiplies all income earned.
The player will earn this new resource by paying off their Devil Dues with Days to spare.
Balance Tuning
Default Reroll Speed has been increased and Reroll Speed Upgrade has been removed.
Devil Due Costs have been adjusted to accommodate new anxiety multiplier
Upgrade Costs have been adjusted
Day Count for each Devil Due has been adjusted
Negative Out comes after Day 0 have been increased greatly to create more tension and consequence (also signals to the player to consider to use Prestige if needed)
New Face System
Face Bonus Effect success rate still goes down by 5% with each use but now it can now be regained with each roll (at a rate of +1% per roll)
When Face Bonus Effect success rate is at 100% the portrait will feature a “Fire Fx” to signal to the player it’s safe to use.
Players can still push their luck with consecutive Face Bonus Effect uses at their own risk!
New Auto Roller System
Auto Rollers will now have a chance to “fail”
Base Fail Rate is 1% and will go up by +1% with each Auto Roller cash out.
The Fail Rate will be reset back to 1% with every “manual” roll, making the two features synergistic.
On Fail, the Day Count will progress and the “manual” roll cost will go up.
Accessibility Settings
Set volume sliders from linear to logarithmic for better fine tuning of lower volume levels.
Added a Screenshake slider
General Changes
Tutorial Text, Tool Tips, Text Prints and Item Descriptions have been reworked for better clarity.
Cutscene voice lines have been partially polished and revised.
Added New BGs for more variations.
Hand Mult and Auto Roller Mult summary UI has been reworked
Remove “Save Delete” from settings menu and replaced with “Return to Main Menu”
Standardized the “duration length” when clicking/holding to pay Devil Dues
Bug Fixes
Removed Soft Lock where players could escape the “final scene” using ESC key
Removed Soft Lock window where the player could click ??? as the Gun Purchase Cutscene was starting up.
Known Issues
Several Minor UI issues if the player quits to Main Menu and then starts a New Game (I would recommend closing the app before starting a new game for now)
Several Minor UI issues in “ending area” like misaligned cash out values.
Fish Eye can be difficult to see for some players, will add accessibility settings in the future.
Occasional stutters on some machines. We will do an optimization pass in the future.