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R-Type Dimensions III - ArtbookNewsR-Type Dimensions III — Patch 1.0.1. Now Live
Major update

R-Type Dimensions III — Patch 1.0.1. Now Live

R-Type Dimensions III - Artbook · published 11 Jun 2026, 13:13 UTC · build 23675939

All newsPlayers around this dateRead on Steam

Since our improvement initiative announcement on June 2, our teams have been working through community feedback to address the issues identified at launch. 

This first patch covers a broad range of fixes and improvements across gameplay, collision, audio, and visuals. As outlined in our previous post, the Steam version serves as the primary platform for testing and validating improvements, meaning today's patch applies to Steam only. Console versions will follow once platform-specific certification and testing procedures are complete. Below is a full overview of what's included: 

Controls & Configuration

  • Left and right shoulder buttons can now be freely configured 

  • Hyper Mode beam change and the beam/scanline toggles can now be assigned to action buttons 


Gameplay Fixes
 

  • Fixed random deaths in Stage 6 caused by Bydo enemies hitting the player while still inside the dimension hole 

  • Fixed Stage 1 background thruster effects incorrectly dealing damage to the player 

  • Fixed the Force disappearing during level transitions 

  • Cyclone Force yellow laser bits now correctly shoot lasers and can block bullets like a Force 

  • Cyclone Force capsule lasers now correctly fire, deal pulse damage, and support 90-degree turns on enemies 

  • Shadow Force red lasers no longer cancel each other when hitting something early after spawning 

  • Shadow Force yellow laser now continues shooting when held against background blocks in Stage 5 

  • Stage 3 boss yellow shot can no longer be blocked by the pit unit 

Wave Cannon 

  • Wave Cannon now has distinct damage values while charging (4 / 8 / 12 / 16 / 20) with distinct visuals for each level 

  • Wave Cannon now pierces through enemies until its damage budget is exhausted 

  • Mega Wave Cannon damage overhauled — affects all boss fights 

  • Mega Wave Cannon muzzle effect corrected in 2D mode 

Collision & Hitboxes 

  • General hitbox adjustments — previously oversized hitboxes are corrected (e.g. restores a safe spot in Stage 1) 

  • Vulcan shot hitbox now aligns with the player ship hitbox 

  • Many shot collision adjustments: more shots can now be erased by Mega Wave Cannon; some shots can now be blocked by Force 

  • Boss collision corrections across Stages 2, 3, and 4 

Boss & Stage Fixes 

  • Final boss energy orbs now explode correctly when the boss body is destroyed in Phase 1 

  • Final boss trailing orbs stop homing when the boss is dying in the last phase 

  • Stage 4: doubled 3D background when dying after the factory mini boss is fixed 

  • Stage 6 scrolling layer speed corrected — previously could create near-impossible situations near the dimension hole 

  • Stage 2: large green alien now correctly destroys the wall in Advanced Mode 

Audio 

  • Boss music and Final Boss music now start correctly with their intro 

  • Final Boss music now restarts correctly after dying at the boss 

  • Music looping corrected when switching audio versions 

  • Stage 1 music loop timing added 

  • Music fadeout and FPS-related audio issues fixed 

Visual 

  • Force bit 2D visuals no longer get stuck in Hyper Mode appearance 

  • Hit flash colour adjusted to better match the original game (slight blue tone) 

  • Two background graphic blocks that should not have appeared in 3D mode removed 

We want to extend a genuine thank you to the community members and players who took the time to document issues, test builds, and share detailed feedback! Your contributions have directly shaped this update. 

Work on the upcoming patches is already underway. Players can expect visual improvements to the Wave Cannon charging levels, the remaining Cyclone Force yellow laser behavior, and further gameplay and balance refinements. We'll continue sharing progress here and on ININGAMES.COM. 


Thank you for your patience. 

Your ININ Team

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